The RAVENLOFT block of Magic: the Gathering is a standard three-set block. The first set entitled “Ravenloft: Dark Powers,” has 300 cards (excluding 20 basic lands), while the succeeding two expansion sets will each feature 125 cards. Like the LEGENDS block and the KAMIGAWA block, the RAVENLOFT block is legends-heavy.
All card ideas featured below follow updated Oracle text and rulings, and as much as possible stay close to the characteristics of Ravenloft as a campaign setting.

Before we go to the stats themselves, here are two sample cards I made. There's of course old Strahd:

Meanwhile, for those who are still all irked up by Strahd's 3rd-edition look, here's the promotional prerelease card!

STORYLINE (part 1)
After fleeing a tragedy that ignites her planeswalker spark, a rogue named Brix Taltos inadvertently goes through the Mists and enters the Dread Realms. Unable to leave, she stays in the shadows of the world, watching as history passes her by.
Then the Grand Conjunction occurs, and two more planeswalkers get trapped within the Mists. One of them could be Brix’s ally in finding a way out of this prison-realm—while the other could simply destroy both of them.
Brix Taltos
Mythic Rare
1BB
Planeswalker – Brix
+2: Target player discards a card and you gain 1 life.
-2: Look at the top card of target player’s library. You may put that card at the bottom of his or her library.
-8: Shuffle your hand and your graveyard into your library, then draw seven cards.
3
DARKLORD is a new permanent supertype.
-- All Darklord permanents are Legendary permanents. Any spell, effect or ability that can affect any permanent that has the Legendary supertype can affect any permanent that has the Darklord supertype.
-- The “legend rule” applies to Darklord permanents.
-- Darklords can be played from the graveyard.
Darklord cards in the “Ravenloft: Dark Powers” set as of March 19, 2009:
Diamabel of Pharazia
Uncommon
2W
Darklord Creature – Angel
Flying, vigilance
Discard a card: Diamabel of Pharazia becomes a 3/2 black Demon creature with flying and fear until end of turn.
2/3
Elena Faith-hold
Rare
2WWW
Darklord Creature – Human Knight
First strike, vigilance
WWW, Pay 3 life: Destroy target nonwhite creature.
3/3
Malken, Curse of the Hiregaard
Mythic Rare
3W
Darklord Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2, gains first strike and “T: Destroy target tapped creature. Skip your next combat phase.”
1W: Return Malken, Curse of the Hiregaard to its owner’s hand. Play only as a sorcery.
Dominic d’Honaire
Rare
1UU
Darklord Creature – Human Advisor
All other players play with their hands revealed.
T, Discard a card: You control target creature until end of turn. It gains haste until end of turn.
2/2
Ivana Boritsi
Mythic Rare
UU
Darklord Creature – Human Advisor
B: Target creature you control gains deathtouch until end of turn. Sacrifice that creature at end of turn unless it’s a Darklord.
T, Sacrifice a creature with deathtouch: Choose one—Draw two cards; or destroy target creature.
1/3
Count Strahd von Zarovich
Mythic Rare
3BB
Darklord Creature – Vampire
Fear
Pay 3 life: Count Strahd von Zarovich gains flying and gets +X/+X until end of turn, where X is the number of black creatures you control.
2/2
Death, Lord of the Necropolis
Rare
3B
Darklord Creature – Elemental Incarnation
Fear
BBB, T: Destroy target creature. It can’t be regenerated. Put a 1/1 black Spirit creature token with flying into play.
3/2
Inza Kulchevich
Rare
3BB
Darklord Creature – Gypsy Rogue
Shroud
Inza Kulchevich gets +1/+1, gains flying and is unblockable as long as all swamps you control are untapped.
2/2
Jacqueline Renier
Rare
2BB
Darklord Creature – Rat Rogue
1BB: Put a 1/1 black Rat creature token into play.
Sacrifice three Rats: All Rats you control get +1/+1 and gain swampwalk until end of turn.
2/1
Lady Ivania and Lord Vorno
Uncommon
2BB
Darklord Creature – Demon Ghoul
Lady Ivania and Lord Vorno can’t be blocked by only one creature.
2, T, Sacrifice a creature: Target player loses X life and you gain X life, where X is the sacrificed creature’s power.
3/3
Drakov of Falkovnia
Mythic Rare
3R
Darklord Creature – Human Warrior
When Drakov of Falkovnia comes into play, it deals damage to target creature or player equal to twice the number of red creatures you control.
Other red creatures you control get +2/+2 and can’t block.
2/2
Alfred Timothy
Mythic Rare
2G
Darklord Creature – Wolf Shaman
Trample
All Wolf creatures you control get +1/+1 and gain forestwalk.
When a creature dealt damage by Alfred Timothy is put into a graveyard, put a 1/1 green Wolf creature token into play.
2/2
King Crocodile
Uncommon
3G
Darklord Creature – Crocodile
Trample
GG: Choose a basic landwalk ability. King Crocodile gains that basic landwalk ability until end of turn
3/2
Adam, Child of Mordenheim
Mythic Rare
4
Darklord Artifact Creature – Golem
Adam, Child of Mordenheim comes into play with X +1/+1 counters on it, where X is the number of creatures target opponent has in his or her graveyard.
During your upkeep, remove a +1/+1 counter from Adam, Child of Mordenheim.
2: Return Adam, Child of Mordenheim to its owner’s hand.
2/2
Ebonbane
Rare
3
Darklord Artifact – Equipment
Equip—Pay 2 life
Equipped creature gets +1/+1 for each artifact in play, is unblockable and gains shroud.
---
Additional flavor information as of March 20, 2009
RELIGIONS follow allied color triads.
Ezra – WUB; emphasis on “Cleric” creature type
Lawgiver – UBR; emphasis on “Mystic” creature type
Eternal Order – BRG; emphasis on “Shaman” creature type
Morninglord – RGW; emphasis on “Monk” creature type
Hala – GWU; emphasis on “Druid” creature type
All VISTANI fall under the “Gypsy” creature type; with a few exceptions all Gypsy creatures have shroud, and all tribes fall under a particular color.
W – Kamii, Zarovan
U – Canjar, Naiat
B – Corvara, Darklings
R – Equaar, Mortu
G – Giamarga, Vatraska
Naiat Bard
Common
1U
Creature – Gypsy Wizard
Shroud
T: Tap or untap target creature.
1/1
Madame Eva
Rare
2W
Legendary Creature – Gypsy Mystic
Shroud
All other Gypsy creatures get +1/+1.
Whenever a Gypsy creature comes into play, draw a card.
2/2
HYSKOSA’S PROPHECY: Each Hexad of Hyskosa’s prophecy gets its own instant card and color, with the exception of “Touch of Death,” which already exists as a card.
Feast of Goblyns
Uncommon
XRR
Instant
Put X 1/1 red Goblin creature tokens with haste into play. Sacrifice all Goblin tokens at end of turn, then Feast of Goblyns deals damage to target creature or player equal to the number of Goblin tokens sacrificed this way.
Ship of Horror
Uncommon
XUU
Instant
Put X 0/1 blue Sailor creature tokens with haste into play. Sacrifice all Sailor creature tokens at end of turn, then return a number of target permanents equal to the number of Sailor creature tokens sacrificed this way to their owner’s hands.
Night of the Walking Dead
Uncommon
XBB
Instant
Put X 1/1 black Zombie creature tokens with haste and fear into play. Sacrifice all Zombie creature tokens at end of turn.
From the Shadows
Uncommon
XWW
Instant
Put X 1/1 white Spirit token creatures with haste into play. Sacrifice all Spirit creature tokens at end of turn, then gain 2 life for each Spirit creature token sacrificed this way.
Roots of Evil
Uncommon
XGG
Instant
Put X 2/2 green Beast token creatures with haste into play. Sacrifice all Beast creature tokens at end of turn.
Storywise, the Prophecy then leads to the only multicolor card in “Ravenloft: Dark Powers:”
Grand Conjunction
Rare
WUBRG
Sorcery
Grand Conjunction can’t be countered.
Each player shuffles his or her hand and his or her graveyard into his or her library, then draws seven cards.
…and speaking of cards with book titles, just for the sheer heck of it…
When Black Roses Bloom
Rare
3B
Enchantment
All lands are swamps in addition to their land type (even if they’re not in play).
Heaven’s Bones
Uncommon
3W
Sorcery
Return target creature card from a graveyard into play under your control with a +1/+1 counter on it. That creature gains flying.
ELVES: To emphasize the difference between the elves of Darkon and the elves of Sithicus, this block’s elves will deal with green’s opposing colors, which are blue and black. NEVUCHAR elves deal with blue mana and abilities (due to their sudden and awkward proximity to the Nocturnal Sea), while SITHICAN elves deal with black mana and abilities (due to their relationship with the Black Rose).
CALIBANS have the Beast creature type. As with humans they can be found in all colors.
LANDS: The art found within basic lands in the Ravenloft block follow a Gothic horror theme. As an emphasis, each panorama would feature a Vistani caravan or encampment.
Forest – the savage forests of the southwestern Core, with a cairn or an abandoned hamlet.
Island – a low fog on the islands of the Nocturnal Sea, probably showing a derelict ship or a lighthouse.
Mountain – the high snowcapped Balinok mountain range.
Plains – horsemen on the open plains of the eastern Core.
Swamp – deserted manors at the edges of a large moor on the northwestern Core.
LEGENDARY NONBASIC LANDS each feature a darklord’s lair. For “Ravenloft: Dark Powers,” five of these legendary lands will be uncommon and will give one color of mana, while five of these legendary lands will be allied-color dual-lands.
Two examples:
Castle Ravenloft, House of Strahd
Rare
Legendary Land
Castle Ravenloft, House of Strahd comes into play tapped.
T: Add BB to your mana pool.
1,T: Target creature gets -1/-1 until end of turn. That creature doesn't untap during its next controller's untap step.
Old Kartakan Inn
Uncommon
Legendary Land
Old Kartakan Inn comes into play tapped.
T: Add G or W to your mana pool.
1, T: You may play a Wolf card from your hand without paying its mana cost if you control four or more Wolf creatures.
MULTICOLORED CARDS and ENEMY-COLOR DUAL-LANDS will feature in the second and third sets of the Ravenloft block.
Updated March 19, 2009.





