Thoughts on Tepest
Posted: Fri Mar 04, 2016 5:41 am
As I am returning to Ravenloft after a long absence, having not ventured into the Misty Border since the Domains of Dread hardback in 1997, and the Ravenloft 2nd Edition material I kept is not as extensive as I thought, I find myself somewhat unfettered by the events that occurred after the Grim Harvest.
Which means that I can re-shape the Demiplane of Dread to my liking…
So, for my first proper post here, I thought I’d take a look at one of the most under-developed Domains, but one that I think has a fair bit of potential, namely Tepest.
Now, bearing in mind that for ‘canon’ source material for this Domain, I only have the Black Box, Red Box, Domains of Dread, Darklords and Ravenloft Appendix II, I want to try and maintain the flavour of the Domain, but tweak it slightly to ‘fit’ with my vision of what it should be.
As far as I am concerned, Tepest is the Domain of storybook witches and twisted fairy tales, in the spirit of the Brothers Grimm. At present, the canon version of Tepest seems to be a mish-mash of anything related to fairies, so suffers from the same issues that Liffe has, in that it doesn’t appear to be a cohesive whole. So, the first thing it to jettison the Shadow Fey…
Now, I’m not saying that creatures from Celtic myth and legend have no place in Ravenloft, I just think that a whole population of Shadow Fey doesn’t really fit in with what I think the feel of Ravenloft should be.
Removal of the Shadow Fey effectively removes the need for the Inquisition, which basically returns Tepest to what it was before the events of Servants of Darkness – a small isolated Domain, allegedly ruled by three hags.
Prior to the Great Upheaval, Tepest featured one of the only two passes through the Balinoks, which meant that it received a fair amount of traffic from other domains. Since then, it has effectively become a dead end, as to the West and South are the Shadow Rift, to the North, Keening and the mountains of the former Arak, with the only real access via its border with Nova Vaasa. Without the influx of travellers, the goblin tribes and the hags would therefore prey on the native Tepestani more frequently. This I feel would make the Tepestani more militant, with the possibility of an actual militia or fraternity of trained warriors, whose job is to protect the Tepestani from the depredations of the wilds… which fits in with what I have planned for the Domain.
As Darklords go, the hags, whilst definitely evil, don’t really warrant a Domain of their own. Unlike the other Domain rulers (according to the Darklords accessory) should one of the hags die, they can be recreated by their sisters or replaced by one of their offspring. This doesn’t strike me as something the Dark Powers would allow, if the hags are supposed to be Darklords, which would suggest that maybe the hags aren’t the actual rulers of the Tepest…
Deep In the Northern woods of Tepest, surrounded by the warrens of the goblin-folk, lies a castle. It is difficult to discern the shape or condition of the structure, as it is heavily enshrouded in briars, brambles and rose bushes. The upper reaches of the castle is alive with movement, as it serves as the roost for a vast quantity of crows. Within the highest chamber of the tallest tower, surprisingly clear of vegetation, lies a crystal coffin and within this coffin lies the true Darklord of Tepest…
Many years ago, a beautiful but vain witch and leader of a coven, sought more power within her land and engineered the death of the current queen. Using a mixture of her own physical charms and magic, she seduced the king and became the new queen. However, the king and queen had a daughter and as she grew into womanhood, she blossomed, eclipsing the queen’s beauty.
The queen, being vain, could not stand the thought of not being ‘the fairest in the land’ and plotted the death of her step-daughter. She was successful in this and the king was overcome by grief, eventually dying due to a broken heart (allegedly). The queen now had complete control of the kingdom – not only was she the most powerful woman in the land, but also the fairest. However, over the years, when she questioned her scrying glass as to who was the fairest in the land, more often than not the answer came back that it was not she. Through her magic and her coven, she ensured that all those deemed fairer than her were disfigured or killed. However, age was taking its toll, so she began to research a means to preserve her beauty for all eternity.
She discovered a ritual that would enchant a crystal coffin, which would preserve her beauty forever, but required the sacrifice of innocent blood to empower it. She considered this a small price to pay and sent her witches to gather all the children born within the last month. Upon the night the ritual was to take place, the people rose up and stormed the castle. As they battered down the doors to the highest chamber in the tallest tower, the witch-queen climbed into her coffin and felt the power of the ritual renewing her beauty. Then the Mists rose up and the chamber was found empty when the door was finally breached.
The witch-queen wanted to rule and be the fairest in the land and the Dark Powers have granted her wish. She now rules the Domain of Tepest, which is a mere shadow of her previous kingdom. Not only that, her beauty is preserved for all eternity – as long as she remains within the crystal coffin. The remains of her coven have joined her in the Mists and are represented by the hags of Tepest – not just the three mentioned in the Darklords accessory, but the others hinted at. These are her ‘hands’, as she is confined to the castle, not being able to stray far from her coffin or she lose her beauty, youth and eventually, her life. The coffin also acts as her scrying glass and can be used to spy on any location within the borders of the domain. She may ask it who is the fairest in the land once per day, and if it responds with anything other than “You, my Queen”, the crows are dispatched to her hags, who will engineer the corruption or death of whatever is deemed ‘fairest’. This is how the fairest oak in Tepest became the corrupted blight on the Brujamonte now known as Blackroot.
As for stats for the Witch-queen, I’m leaning towards using the 2nd Edition Elven Vampire as a base, with the witch-queens border-closing being a wall of briars and thorns.
(NB: As the Shadow Rift represents a rent in the fabric of the demiplane, my ruling is that Darklords cannot close the border of their Domain where it borders the Shadow Rift. However, this only gives the players the option of plunging into the shadowed depths if they want to escape. And as the realm of the Shadow Fey does not exist in my version of the Core, what exactly will they be plunging into…?)
So, a very rough first draft – I have more thoughts, including weaving in versions of Hansel & Gretel, Rapunzel (both stolen from FFG’s Grimm RPG), and developing the Brotherhood of the Woods, a la the woodsman from Red Riding Hood, as a group operating within Tepest.
What does everyone think of it so far?
Which means that I can re-shape the Demiplane of Dread to my liking…
So, for my first proper post here, I thought I’d take a look at one of the most under-developed Domains, but one that I think has a fair bit of potential, namely Tepest.
Now, bearing in mind that for ‘canon’ source material for this Domain, I only have the Black Box, Red Box, Domains of Dread, Darklords and Ravenloft Appendix II, I want to try and maintain the flavour of the Domain, but tweak it slightly to ‘fit’ with my vision of what it should be.
As far as I am concerned, Tepest is the Domain of storybook witches and twisted fairy tales, in the spirit of the Brothers Grimm. At present, the canon version of Tepest seems to be a mish-mash of anything related to fairies, so suffers from the same issues that Liffe has, in that it doesn’t appear to be a cohesive whole. So, the first thing it to jettison the Shadow Fey…
Now, I’m not saying that creatures from Celtic myth and legend have no place in Ravenloft, I just think that a whole population of Shadow Fey doesn’t really fit in with what I think the feel of Ravenloft should be.
Removal of the Shadow Fey effectively removes the need for the Inquisition, which basically returns Tepest to what it was before the events of Servants of Darkness – a small isolated Domain, allegedly ruled by three hags.
Prior to the Great Upheaval, Tepest featured one of the only two passes through the Balinoks, which meant that it received a fair amount of traffic from other domains. Since then, it has effectively become a dead end, as to the West and South are the Shadow Rift, to the North, Keening and the mountains of the former Arak, with the only real access via its border with Nova Vaasa. Without the influx of travellers, the goblin tribes and the hags would therefore prey on the native Tepestani more frequently. This I feel would make the Tepestani more militant, with the possibility of an actual militia or fraternity of trained warriors, whose job is to protect the Tepestani from the depredations of the wilds… which fits in with what I have planned for the Domain.
As Darklords go, the hags, whilst definitely evil, don’t really warrant a Domain of their own. Unlike the other Domain rulers (according to the Darklords accessory) should one of the hags die, they can be recreated by their sisters or replaced by one of their offspring. This doesn’t strike me as something the Dark Powers would allow, if the hags are supposed to be Darklords, which would suggest that maybe the hags aren’t the actual rulers of the Tepest…
Deep In the Northern woods of Tepest, surrounded by the warrens of the goblin-folk, lies a castle. It is difficult to discern the shape or condition of the structure, as it is heavily enshrouded in briars, brambles and rose bushes. The upper reaches of the castle is alive with movement, as it serves as the roost for a vast quantity of crows. Within the highest chamber of the tallest tower, surprisingly clear of vegetation, lies a crystal coffin and within this coffin lies the true Darklord of Tepest…
Many years ago, a beautiful but vain witch and leader of a coven, sought more power within her land and engineered the death of the current queen. Using a mixture of her own physical charms and magic, she seduced the king and became the new queen. However, the king and queen had a daughter and as she grew into womanhood, she blossomed, eclipsing the queen’s beauty.
The queen, being vain, could not stand the thought of not being ‘the fairest in the land’ and plotted the death of her step-daughter. She was successful in this and the king was overcome by grief, eventually dying due to a broken heart (allegedly). The queen now had complete control of the kingdom – not only was she the most powerful woman in the land, but also the fairest. However, over the years, when she questioned her scrying glass as to who was the fairest in the land, more often than not the answer came back that it was not she. Through her magic and her coven, she ensured that all those deemed fairer than her were disfigured or killed. However, age was taking its toll, so she began to research a means to preserve her beauty for all eternity.
She discovered a ritual that would enchant a crystal coffin, which would preserve her beauty forever, but required the sacrifice of innocent blood to empower it. She considered this a small price to pay and sent her witches to gather all the children born within the last month. Upon the night the ritual was to take place, the people rose up and stormed the castle. As they battered down the doors to the highest chamber in the tallest tower, the witch-queen climbed into her coffin and felt the power of the ritual renewing her beauty. Then the Mists rose up and the chamber was found empty when the door was finally breached.
The witch-queen wanted to rule and be the fairest in the land and the Dark Powers have granted her wish. She now rules the Domain of Tepest, which is a mere shadow of her previous kingdom. Not only that, her beauty is preserved for all eternity – as long as she remains within the crystal coffin. The remains of her coven have joined her in the Mists and are represented by the hags of Tepest – not just the three mentioned in the Darklords accessory, but the others hinted at. These are her ‘hands’, as she is confined to the castle, not being able to stray far from her coffin or she lose her beauty, youth and eventually, her life. The coffin also acts as her scrying glass and can be used to spy on any location within the borders of the domain. She may ask it who is the fairest in the land once per day, and if it responds with anything other than “You, my Queen”, the crows are dispatched to her hags, who will engineer the corruption or death of whatever is deemed ‘fairest’. This is how the fairest oak in Tepest became the corrupted blight on the Brujamonte now known as Blackroot.
As for stats for the Witch-queen, I’m leaning towards using the 2nd Edition Elven Vampire as a base, with the witch-queens border-closing being a wall of briars and thorns.
(NB: As the Shadow Rift represents a rent in the fabric of the demiplane, my ruling is that Darklords cannot close the border of their Domain where it borders the Shadow Rift. However, this only gives the players the option of plunging into the shadowed depths if they want to escape. And as the realm of the Shadow Fey does not exist in my version of the Core, what exactly will they be plunging into…?)
So, a very rough first draft – I have more thoughts, including weaving in versions of Hansel & Gretel, Rapunzel (both stolen from FFG’s Grimm RPG), and developing the Brotherhood of the Woods, a la the woodsman from Red Riding Hood, as a group operating within Tepest.
What does everyone think of it so far?