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	<updated>2026-09-15T23:37:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73721</id>
		<title>The Golden Hand</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73721"/>
		<updated>2012-08-31T16:14:27Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Hand is a &amp;quot;finder&#039;s shop&amp;quot; set up in [[Fallaya]] within the [[Fallaya Basin]].  It is run by a gnome thief/illusionist, [[Johnny Beetlefoot]].&lt;br /&gt;
&lt;br /&gt;
The Golden Hand will find any item that interests Johnny for the right price.  But the shop itself works on a barter system, and Beetlefoot refuses any sort of payment beyond barter.&lt;br /&gt;
&lt;br /&gt;
==The Finder&#039;s Shoppe==&lt;br /&gt;
&lt;br /&gt;
The shop is located just off the main marketplace of [[Fallaya]].  It is a modified stone building with a wooden second floor added and a large warehouse behind it.  The shop itself is covered in greenish mold, like most buildings in Fallaya, with its sign made from a broken ship&#039;s rudder hanging above the door.&lt;br /&gt;
&lt;br /&gt;
Inside, it is a creaky and damp single main room with a door to the back room and a staircase going upwards behind a counter.  Along the walls are various and sundry items, from maps of the Core and other stranger places to a bookshelf filled with books, charts, and knick-knacks.  There is a sign printed along the counter that reads in most languages of the Demiplane the same thing: &amp;quot;All things can be found if you look hard enough.  No coin payment accepted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
[[Johnny Beetlefoot]] is the boss and owner of the Golden Hand Finder&#039;s Shoppe, as the creaky and moss covered sign purports. Many of the other staffers call him &amp;quot;Cap&#039;n.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Frederick]], a human ex-pat from [[Falkovnia]], now a sea-ghoul. He has a slightly off look to him, with his greenish tinted hair always wet and pulled back, a sea-green bandana covering his falcon-marked forehead.  He runs the main shop, his enormous great sword now mounted to the wall, covered in barnacles with a red and black pearl set into the blade about two inches above the hilt.  He is a jovial sort, and hides the fact that he is undead incredibly well, though how long he can keep his hunger at bay with raw fish and chickens is uncertain.&lt;br /&gt;
&lt;br /&gt;
Corso Bladesmith, a sickly outsider dwarven Rhabdomere.  Corso practices a rare form of divination created by dwarves from a far-off world he can no longer find or get back to.  Corso spends his time helping his Cap&#039;n in his searches and working as a weapons-maker in the Fallaya marketplace.  Corso also spends his nights searching in vain for his homeworld with his diving rod and divination magic, driven by his obsession.&lt;br /&gt;
&lt;br /&gt;
Tarot, a Half-Vistani mute.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Frederick_(Sea_Ghoul)&amp;diff=73720</id>
		<title>Frederick (Sea Ghoul)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Frederick_(Sea_Ghoul)&amp;diff=73720"/>
		<updated>2012-08-31T16:14:06Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Frederick is a human ex-pat from Falkovnia.  Well, he was.  He was part of the crew for Captain Johnny Beetlefoot&amp;#039;s Jolly Mongrel, eventually becoming its first mate.  As ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frederick is a human ex-pat from Falkovnia.  Well, he was.  He was part of the crew for Captain [[Johnny Beetlefoot]]&#039;s Jolly Mongrel, eventually becoming its first mate.  As first mate, he took his task of keeping the crew in line like a fish to water.  A little too well.  He was known for the vicious beatings he gave if the crew got out of line.  He revealed in his lust for punishment.  This lust drew the dark powers attention, who slowly made him crave more and more blood and flesh from those he beat.&lt;br /&gt;
&lt;br /&gt;
When a crewman killed another, Frederick took to the punishment not angrily, but gleefully.  He beat the murderer within an inch of his life, then tied him upside-down to the mast and began to flay him with a whip, strips of his flesh being ripped off.  Frederick, overcome with hunger for punishment, succumbed to the dark powers temptation and ripped apart the crewman, devouring his flesh with his hands and teeth, to the horror of the crew.  Captain Beetlefoot had no other choice but to punish his first mate himself.  Frederick was tied to the anchor and sent to the bottom of the ocean.&lt;br /&gt;
&lt;br /&gt;
Whatever cruel fate may have it, this did not kill Frederick.  Or perhaps more accurately, it DID kill Frederick, but his soul did not depart.  The dark powers had their hooks in him and would not release their new plaything so easily.  Three days tied to the anchor, Frederick was pulled up, transformed into a sea-ghoul.  &lt;br /&gt;
&lt;br /&gt;
Frederick now struggles with his undead nature, and hunger.  He was given a second chance by the powers that be, and he refuses to give in so easily to their plans.  He can easily pass as living in the world around him as long as he covers up his barnacled skin, seaweed like hair, and curved claws.  He has a slightly off look to him, with his greenish tinted hair always wet and pulled back, a sea-green bandana covering his falcon-marked forehead. He runs the [[Golden Hand]] Finder&#039;s Shoppe in [[Fallaya]] with Johnny Beetlefoot and a handful of other former mates of the Jolly Mongrel. He is a surprisingly jovial sort, and hides the fact that he is undead incredibly well, though how long he can keep his hunger at bay with raw fish and chickens is uncertain.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Frederick is a [[Neutral Good]] 11th-level sea-ghoul [[fighter]].  He is a master swordsman, though he is mostly retired from that line of work now, his great sword Nios hanging on the wall of the Finder&#039;s Shoppe.  &lt;br /&gt;
&lt;br /&gt;
Nios is a magical greatsword +2 with a few unique abilities.  Its blade is made of wrought iron, and is covered in barnacles with a red and black pearl set into the blade about two inches above the hilt.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Captain_Johnny_Beetlefoot&amp;diff=73719</id>
		<title>Captain Johnny Beetlefoot</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Captain_Johnny_Beetlefoot&amp;diff=73719"/>
		<updated>2012-08-31T15:56:01Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a con-gnome in Darkon, [[Johnny Beetlefoot]] is an odd gnome, which in and of itself is a strange thing to think of.  He used his knowledge of illusions and his own vast strength un-befitting his size to dupe marks into buying his strength potions.  He was eventually run out of Martira Bay and forced to join the crew of the Winter Rose.&lt;br /&gt;
&lt;br /&gt;
He eventually became captain of his own vessel, the Jolly Mongrel, and traversed the seas of the world.  But his greed and duplicitous nature caught the attention of darker powers, who took him down a terrible path, giving him everything he wished for ... as long as he paid the price with gold.  Captain Johnny Beetlefoot realized what was happening just before it was too late, and has worked himself back from the brink of total corruption, though the marks of his sins still show: a coarse red beard, golden eyes, and his left hand made entirely of glitterdust.&lt;br /&gt;
&lt;br /&gt;
The Jolly Mongrel was one of the first ships to find its way to the [[Fallaya Basin]].  And here, Captain Johnny retired from seafaring and set up shop with his first mate, [[Frederick]], a dwarven rhabdomere [[Corso Bladesmith]] and their man-servant Tarot.  His unique abilities, cursed on him by the dark powers for his greed, now gave him skills to search the depths and his own bravado the fuel he needs to enter dangerous haunts like [[Flood Town]].  For the right price, Johnny Beetlefoot&#039;s [[the Golden Hand]] &amp;quot;finder&#039;s shop&amp;quot; will search the entire known world for whatever it is they are paid to find.  For a better price, he&#039;ll search beyond the known world.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Johnny Beetlefoot is a [[Neutral Good]] 9th-level/9th-level, [[gnome]] [[thief]]/[[illusionist]].  He has a handful of unique abilities, &amp;quot;gifts&amp;quot; from the dark powers:&lt;br /&gt;
&lt;br /&gt;
* He can transform himself into a cloud of glitterdust 3/day&lt;br /&gt;
* He can see &amp;quot;value&amp;quot; of all items at all time as a golden aura&lt;br /&gt;
* He can will someone to dance Otto&#039;s Irresistible Dance 3/day&lt;br /&gt;
&lt;br /&gt;
Though all of this comes with a price. The touch of coins burns Johnny.  The more valuable the coin, the more dangerous, to the point where death from a single gold coin is not out of question.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73718</id>
		<title>The Golden Hand</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73718"/>
		<updated>2012-08-31T15:54:25Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* The Finder&amp;#039;s Shoppe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Hand is a &amp;quot;finder&#039;s shop&amp;quot; set up in [[Fallaya]] within the [[Fallaya Basin]].  It is run by a gnome thief/illusionist, [[Johnny Beetlefoot]].&lt;br /&gt;
&lt;br /&gt;
The Golden Hand will find any item that interests Johnny for the right price.  But the shop itself works on a barter system, and Beetlefoot refuses any sort of payment beyond barter.&lt;br /&gt;
&lt;br /&gt;
==The Finder&#039;s Shoppe==&lt;br /&gt;
&lt;br /&gt;
The shop is located just off the main marketplace of [[Fallaya]].  It is a modified stone building with a wooden second floor added and a large warehouse behind it.  The shop itself is covered in greenish mold, like most buildings in Fallaya, with its sign made from a broken ship&#039;s rudder hanging above the door.&lt;br /&gt;
&lt;br /&gt;
Inside, it is a creaky and damp single main room with a door to the back room and a staircase going upwards behind a counter.  Along the walls are various and sundry items, from maps of the Core and other stranger places to a bookshelf filled with books, charts, and knick-knacks.  There is a sign printed along the counter that reads in most languages of the Demiplane the same thing: &amp;quot;All things can be found if you look hard enough.  No coin payment accepted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
[[Johnny Beetlefoot]] is the boss and owner of the Golden Hand Finder&#039;s Shoppe, as the creaky and moss covered sign purports. Many of the other staffers call him &amp;quot;Cap&#039;n.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Frederick, a human ex-pat from [[Falkovnia]], now a sea-ghoul. He has a slightly off look to him, with his greenish tinted hair always wet and pulled back, a sea-green bandana covering his falcon-marked forehead.  He runs the main shop, his enormous great sword now mounted to the wall, covered in barnacles with a red and black pearl set into the blade about two inches above the hilt.  He is a jovial sort, and hides the fact that he is undead incredibly well, though how long he can keep his hunger at bay with raw fish and chickens is uncertain.&lt;br /&gt;
&lt;br /&gt;
Corso Bladesmith, a sickly outsider dwarven Rhabdomere.  Corso practices a rare form of divination created by dwarves from a far-off world he can no longer find or get back to.  Corso spends his time helping his Cap&#039;n in his searches and working as a weapons-maker in the Fallaya marketplace.  Corso also spends his nights searching in vain for his homeworld with his diving rod and divination magic, driven by his obsession.&lt;br /&gt;
&lt;br /&gt;
Tarot, a Half-Vistani mute.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73717</id>
		<title>The Golden Hand</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73717"/>
		<updated>2012-08-31T15:54:11Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Hand is a &amp;quot;finder&#039;s shop&amp;quot; set up in [[Fallaya]] within the [[Fallaya Basin]].  It is run by a gnome thief/illusionist, [[Johnny Beetlefoot]].&lt;br /&gt;
&lt;br /&gt;
The Golden Hand will find any item that interests Johnny for the right price.  But the shop itself works on a barter system, and Beetlefoot refuses any sort of payment beyond barter.&lt;br /&gt;
&lt;br /&gt;
==The Finder&#039;s Shoppe==&lt;br /&gt;
&lt;br /&gt;
The shop is located just off the main marketplace of [[Fallaya]].  It is a modified stone building with a wooden second floor added and a large warehouse behind it.  The shop itself is covered in greenish mold, like most buildings in Fallaya, with its sign made from a broken ship&#039;s rudder hanging above the door.&lt;br /&gt;
&lt;br /&gt;
Inside, it is a creaky and damp single main room with a door to the back room and a staircase going upwards behind a counter.  Along the walls are various and sundry items, from maps of the Core and other stranger places to a bookshelf filled with books, charts, and knick-knacks.  There is a sign printed along the counter that reads in most languages of the Demiplane the same thing: &amp;quot;All things can be found if you look hard enough.  No coin payment accepted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
[[Johnny Beetlefoot]] is the boss and owner of the Golden Hand Finder&#039;s Shoppe, as the creaky and moss covered sign purports. Many of the other staffers call him &amp;quot;Cap&#039;n.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Frederick, a human ex-pat from [[Falkovnia]], now a sea-ghoul. He has a slightly off look to him, with his greenish tinted hair always wet and pulled back, a sea-green bandana covering his falcon-marked forehead.  He runs the main shop, his enormous great sword now mounted to the wall, covered in barnacles with a red and black pearl set into the blade about two inches above the hilt.  He is a jovial sort, and hides the fact that he is undead incredibly well, though how long he can keep his hunger at bay with raw fish and chickens is uncertain.&lt;br /&gt;
&lt;br /&gt;
Corso Bladesmith, a sickly outsider dwarven Rhabdomere.  Corso practices a rare form of divination created by dwarves from a far-off world he can no longer find or get back to.  Corso spends his time helping his Cap&#039;n in his searches and working as a weapons-maker in the Fallaya marketplace.  Corso also spends his nights searching in vain for his homeworld with his diving rod and divination magic, driven by his obsession.&lt;br /&gt;
&lt;br /&gt;
Tarot, a Half-Vistani mute.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73716</id>
		<title>The Golden Hand</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73716"/>
		<updated>2012-08-31T15:36:16Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Hand is a &amp;quot;finder&#039;s shop&amp;quot; set up in [[Fallaya]] within the [[Fallaya Basin]].  It is run by a gnome thief/illusionist, [[Johnny Beetlefoot]].&lt;br /&gt;
&lt;br /&gt;
The Golden Hand will find any item that interests Johnny for the right price.  But the shop itself works on a barter system, and Beetlefoot refuses any sort of payment beyond barter.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
[[Johnny Beetlefoot]] is the boss and owner of the Golden Hand Finder&#039;s Shoppe, as the creaky and moss covered sign purports. Many of the other staffers call him &amp;quot;Cap&#039;n.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tarot, a Half-Vistani mute.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73714</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73714"/>
		<updated>2012-08-21T13:45:09Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Temporal Ruler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73713</id>
		<title>The Golden Hand</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Golden_Hand&amp;diff=73713"/>
		<updated>2012-08-21T13:44:46Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;The Golden Hand is a &amp;quot;finder&amp;#039;s shop&amp;quot; set up in Fallaya within the Fallaya Basin.  It is run by a gnome thief/illusionist, Johnny Beetlefoot.  The Golden Hand will ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Hand is a &amp;quot;finder&#039;s shop&amp;quot; set up in [[Fallaya]] within the [[Fallaya Basin]].  It is run by a gnome thief/illusionist, [[Johnny Beetlefoot]].&lt;br /&gt;
&lt;br /&gt;
The Golden Hand will find any item that interests Johnny for the right price.  But the shop itself works on a barter system, and Beetlefoot refuses any sort of payment beyond barter.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Captain_Johnny_Beetlefoot&amp;diff=73712</id>
		<title>Captain Johnny Beetlefoot</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Captain_Johnny_Beetlefoot&amp;diff=73712"/>
		<updated>2012-08-21T13:42:56Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a con-gnome in Darkon, [[Johnny Beetlefoot]] is an odd gnome, which in and of itself is a strange thing to think of.  He used his knowledge of illusions and his own vast strength un-befitting his size to dupe marks into buying his strength potions.  He was eventually run out of Martira Bay and forced to join the crew of the Winter Rose.&lt;br /&gt;
&lt;br /&gt;
He eventually became captain of his own vessel, [[the Jolly Mongrel]], and traversed the seas of the world.  But his greed and duplicitous nature caught the attention of darker powers, who took him down a terrible path, giving him everything he wished for ... as long as he paid the price with gold.  Captain Johnny Beetlefoot realized what was happening just before it was too late, and has worked himself back from the brink of total corruption, though the marks of his sins still show: a coarse red beard, golden eyes, and his left hand made entirely of glitterdust.&lt;br /&gt;
&lt;br /&gt;
The Jolly Mongrel was one of the first ships to find its way to the [[Fallaya Basin]].  And here, Captain Johnny retired from seafaring and set up shop with his first mate, Frederick, and their man-servant Tarot.  His unique abilities, cursed on him by the dark powers for his greed, now gave him skills to search the depths and his own bravado the fuel he needs to enter dangerous haunts like [[Flood Town]].  For the right price, Johnny Beetlefoot&#039;s [[the Golden Hand]] &amp;quot;finder&#039;s shop&amp;quot; will search the entire known world for whatever it is they are paid to find.  For a better price, he&#039;ll search beyond the known world.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Johnny Beetlefoot is a [[Neutral Good]] 9th-level/9th-level, [[gnome]] [[thief]]/[[illusionist]].  He has a handful of unique abilities, &amp;quot;gifts&amp;quot; from the dark powers:&lt;br /&gt;
&lt;br /&gt;
* He can transform himself into a cloud of glitterdust 3/day&lt;br /&gt;
* He can see &amp;quot;value&amp;quot; of all items at all time as a golden aura&lt;br /&gt;
* He can will someone to dance Otto&#039;s Irresistible Dance 3/day&lt;br /&gt;
&lt;br /&gt;
Though all of this comes with a price. The touch of coins burns Johnny.  The more valuable the coin, the more dangerous, to the point where death from a single gold coin is not out of question.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Captain_Johnny_Beetlefoot&amp;diff=73711</id>
		<title>Captain Johnny Beetlefoot</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Captain_Johnny_Beetlefoot&amp;diff=73711"/>
		<updated>2012-08-21T13:42:33Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Once a con-gnome in Darkon, Johnny Beetlefoot is an odd gnome, which in and of itself is a strange thing to think of.  He used his knowledge of illusions and his own vast ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a con-gnome in Darkon, [[Johnny Beetlefoot]] is an odd gnome, which in and of itself is a strange thing to think of.  He used his knowledge of illusions and his own vast strength un-befitting his size to dupe marks into buying his strength potions.  He was eventually run out of Martira Bay and forced to join the crew of the Winter Rose.&lt;br /&gt;
&lt;br /&gt;
He eventually became captain of his own vessel, [[the Jolly Mongrel]], and traversed the seas of the world.  But his greed and duplicitous nature caught the attention of darker powers, who took him down a terrible path, giving him everything he wished for ... as long as he paid the price with gold.  Captain Johnny Beetlefoot realized what was happening just before it was too late, and has worked himself back from the brink of total corruption, though the marks of his sins still show: a coarse red beard, golden eyes, and his left hand made entirely of glitterdust.&lt;br /&gt;
&lt;br /&gt;
The Jolly Mongrel was one of the first ships to find its way to the [[Fallaya Basin]].  And here, Captain Johnny retired from seafaring and set up shop with his first mate, Frederick, and their man-servant Tarot.  His unique abilities, cursed on him by the dark powers for his greed, now gave him skills to search the depths and his own bravado the fuel he needs to enter dangerous haunts like [[Flood Town]].  For the right price, Johnny Beetlefoot&#039;s [[Golden Hand]] &amp;quot;finder&#039;s shop&amp;quot; will search the entire known world for whatever it is they are paid to find.  For a better price, he&#039;ll search beyond the known world.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Johnny Beetlefoot is a [[Neutral Good]] 9th-level/9th-level, [[gnome]] [[thief]]/[[illusionist]].  He has a handful of unique abilities, &amp;quot;gifts&amp;quot; from the dark powers:&lt;br /&gt;
&lt;br /&gt;
* He can transform himself into a cloud of glitterdust 3/day&lt;br /&gt;
* He can see &amp;quot;value&amp;quot; of all items at all time as a golden aura&lt;br /&gt;
* He can will someone to dance Otto&#039;s Irresistible Dance 3/day&lt;br /&gt;
&lt;br /&gt;
Though all of this comes with a price. The touch of coins burns Johnny.  The more valuable the coin, the more dangerous, to the point where death from a single gold coin is not out of question.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73710</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73710"/>
		<updated>2012-08-21T13:27:59Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Authority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s club&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Swamp_Rat&amp;diff=73701</id>
		<title>Swamp Rat</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Swamp_Rat&amp;diff=73701"/>
		<updated>2012-08-11T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Swamp_Rats&amp;diff=73700</id>
		<title>The Swamp Rats</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Swamp_Rats&amp;diff=73700"/>
		<updated>2012-08-11T16:20:51Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;The Swamp Rats are a thieves guild within Flood Town in the Fallaya Basin.  The leader of the Swamp Rats is a caliban warrior, Redd.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Swamp Rats are a thieves guild within [[Flood Town]] in the [[Fallaya Basin]].  The leader of the Swamp Rats is a caliban warrior, [[Redd]].&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Redd&amp;diff=73699</id>
		<title>Redd</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Redd&amp;diff=73699"/>
		<updated>2012-08-11T16:20:13Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Redd is a caliban warrior &amp;quot;mayor&amp;quot; of [[Flood Town]] in the [[Fallaya Basin]].  His band of thieves, cutthroats, and criminals are called [[the Swamp Rats]].&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Flood_Town&amp;diff=73698</id>
		<title>Flood Town</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Flood_Town&amp;diff=73698"/>
		<updated>2012-08-10T20:40:44Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flood Town is a lawless wasteland of a city sunken within the [[Fallaya Basin]] swamps. It was once Ngethuat, a thriving town in Fallaya and was the place to go for art, theatre, and music, before it was absorbed by the mists.  When Fallaya Basin was absorbed into [[the Hub]], Ngethuat was hit with a huge rainstorm that flooded the town and made it sink into the mire about 15 feet.  Abandoned and renamed Flood Town, it became a skeleton of a great city.&lt;br /&gt;
&lt;br /&gt;
Now Flood Town is a sunken mess.  Thieves, homeless, lepers, crazy men, and others unfit for normal society have flocked here, in a mockery of the beautiful thriving city Flood Town used to be.  &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;mayor&amp;quot; of Flood Town is [[Redd]], who uses his [[Swamp Rat]] goons to bully, steal, and push around everyone in Flood Town and the surrounding homes just trying to survive on the waterways.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73697</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73697"/>
		<updated>2012-08-10T20:11:37Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Adventure Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73696</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73696"/>
		<updated>2012-08-10T20:11:21Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Temporal Ruler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger the [[Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73695</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73695"/>
		<updated>2012-08-10T20:10:46Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Adventure Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger the [[Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Swamp_Rat&amp;diff=73694</id>
		<title>Swamp Rat</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Swamp_Rat&amp;diff=73694"/>
		<updated>2012-08-10T20:08:02Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;The Swamp Rats are a thieves guild within Flood Town in the Fallaya Basin.  The leader of the Swamp Rats is a caliban warrior, Redd.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Swamp Rats are a thieves guild within [[Flood Town]] in the [[Fallaya Basin]].  The leader of the Swamp Rats is a caliban warrior, [[Redd]].&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Redd&amp;diff=73693</id>
		<title>Redd</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Redd&amp;diff=73693"/>
		<updated>2012-08-10T20:06:51Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Redd is a caliban warrior &amp;quot;mayor&amp;quot; of Flood Town in the Fallaya Basin.  His band of thieves, cutthroats, and criminals are called the Swamp Rats.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Redd is a caliban warrior &amp;quot;mayor&amp;quot; of [[Flood Town]] in the [[Fallaya Basin]].  His band of thieves, cutthroats, and criminals are called the [[Swamp Rats]].&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Flood_Town&amp;diff=73692</id>
		<title>Flood Town</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Flood_Town&amp;diff=73692"/>
		<updated>2012-08-10T20:05:32Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Flood Town is a lawless wasteland of a city sunken within the Fallaya Basin swamps. It was once Ngethuat, a thriving town in Fallaya, before it was absorbed by the mists, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flood Town is a lawless wasteland of a city sunken within the [[Fallaya Basin]] swamps. It was once Ngethuat, a thriving town in Fallaya, before it was absorbed by the mists, and was the place to go for art, theatre, and music.  When Fallaya Basin was absorbed into [[the Hub]], Ngethuat was hit with a huge rainstorm that flooded the town and made it sink into the mire about 15 feet.  Abandoned and renamed Flood Town, it became a skeleton of a great city.&lt;br /&gt;
&lt;br /&gt;
Now Flood Town is a sunken mess.  Thieves, homeless, lepers, crazy men, and others unfit for normal society have flocked here, in a mockery of the beautiful Flood Town used to be.  The &amp;quot;mayor&amp;quot; of Flood Town is [[Redd]], who uses his [[Swamp Rat]] goons to bully, steal, and push around everyone in Flood Town and the surrounding homes just trying to survive on the waterways.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73691</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73691"/>
		<updated>2012-08-10T19:23:03Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Djorji_Herne&amp;diff=73690</id>
		<title>Djorji Herne</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Djorji_Herne&amp;diff=73690"/>
		<updated>2012-08-04T04:04:50Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Djorji Herne is a cursed [[darkling]]. He was a young alchemist from a Kamii tribe, but he was lonely. He fell in love with a beautiful maiden from [[Fallaya]], though she had no time for a gypsy. In his bitterness and obsession, he searched deep within the swamps to find the ingredients he needed to create a love potion. [[The Swamp Shambler]] also longed for the young woman, and tainted the ingredients Djorji had found. The potion was crafted and given to the young maiden ... and transformed her into a beautiful fish. The maiden&#039;s father went into a rage and began a crusade to kill and drive out the gypsies in Fallaya.&lt;br /&gt;
&lt;br /&gt;
The matriarch of Djorji&#039;s clan cursed the alchemist for the lives of his clan that had been lost. Forever Djorji would hunt for his beautiful maiden, from sunrise to sunset as a heron, and from sunset to sunrise as a man.&lt;br /&gt;
&lt;br /&gt;
Djorji holds a hatred for the Shambler, and for his tribe, and now searches for the ingredients he needs to cure his affliction, as well as to find his young maiden ... before he hunts and kills her as a heron.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Djorji_Herne&amp;diff=73689</id>
		<title>Djorji Herne</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Djorji_Herne&amp;diff=73689"/>
		<updated>2012-08-04T04:04:01Z</updated>

		<summary type="html">&lt;p&gt;Deewun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Djorgi Herne is a cursed [[darkling]]. He was a young alchemist from a Kamii tribe, but he was lonely. He fell in love with a beautiful maiden from [[Fallaya]], though she had no time for a gypsy. In his bitterness and obsession, he searched deep within the swamps to find the ingredients he needed to create a love potion. [[The Swamp Shambler]] also longed for the young woman, and tainted the ingredients Djorgi had found. The potion was crafted and given to the young maiden ... and transformed her into a beautiful fish. The maiden&#039;s father went into a rage and began a crusade to kill and drive out the gypsies in Fallaya.&lt;br /&gt;
&lt;br /&gt;
The matriarch of Djorgi&#039;s clan cursed the alchemist for the lives of his clan that had been lost. Forever Djorgi would hunt for his beautiful maiden, from sunrise to sunset as a heron, and from sunset to sunrise as a man.&lt;br /&gt;
&lt;br /&gt;
Djorgi holds a hatred for the Shambler, and for his tribe, and now searches for the ingredients he needs to cure his affliction, as well as to find his young maiden ... before he hunts and kills her as a heron.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Djorji_Herne&amp;diff=73688</id>
		<title>Djorji Herne</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Djorji_Herne&amp;diff=73688"/>
		<updated>2012-08-04T04:03:44Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Djorgi Herne is a cursed darkling. He was a young alchemist from a Kamii tribe, but he was lonely. He fell in love with a beautiful maiden from Fallaya, though she had...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Djorgi Herne is a cursed [[darkling]]. He was a young alchemist from a Kamii tribe, but he was lonely. He fell in love with a beautiful maiden from [[Fallaya]], though she had no time for a gypsy. In his bitterness and obsession, he searched deep within the swamps to find the ingredients he needed to create a love potion. The [[Swamp Shambler]] also longed for the young woman, and tainted the ingredients Djorgi had found. The potion was crafted and given to the young maiden ... and transformed her into a beautiful fish. The maiden&#039;s father went into a rage and began a crusade to kill and drive out the gypsies in Fallaya.&lt;br /&gt;
&lt;br /&gt;
The matriarch of Djorgi&#039;s clan cursed the alchemist for the lives of his clan that had been lost. Forever Djorgi would hunt for his beautiful maiden, from sunrise to sunset as a heron, and from sunset to sunrise as a man.&lt;br /&gt;
&lt;br /&gt;
Djorgi holds a hatred for the Shambler, and for his tribe, and now searches for the ingredients he needs to cure his affliction, as well as to find his young maiden ... before he hunts and kills her as a heron.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73687</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73687"/>
		<updated>2012-08-04T03:53:09Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Temporal Ruler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. &lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73675</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73675"/>
		<updated>2012-08-02T13:58:35Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Adventure Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=xxx&lt;br /&gt;
|terrain=xxx&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=xxx&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government=xxx&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south]. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Beauregard_DuBlon&amp;diff=73674</id>
		<title>Beauregard DuBlon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Beauregard_DuBlon&amp;diff=73674"/>
		<updated>2012-08-02T13:52:17Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Beauregard DuBlon is a thug and privateer that preys on travelers and traders within the Fallaya Basin and is a Werecrocodile.  He is driven by his unsatiable greed an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beauregard DuBlon is a thug and privateer that preys on travelers and traders within the [[Fallaya Basin]] and is a [[Werecrocodile]].  He is driven by his unsatiable greed and hunger for power.  &lt;br /&gt;
&lt;br /&gt;
It is rumored that he has a shack within the Basin, hidden from [[the Swamp Shambler]] itself somehow, filled with trinkets and magic items.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya&amp;diff=73673</id>
		<title>Fallaya</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya&amp;diff=73673"/>
		<updated>2012-08-02T13:47:30Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;Fallaya is a town located in the center of the Fallaya Basin. It was built on stilts right next to the most reliable waterway within the Basin.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fallaya is a town located in the center of the [[Fallaya Basin]]. It was built on stilts right next to the most reliable waterway within the Basin.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73672</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73672"/>
		<updated>2012-08-02T13:44:41Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=xxx&lt;br /&gt;
|terrain=xxx&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=xxx&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government=xxx&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south]. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73671</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73671"/>
		<updated>2012-08-02T13:43:41Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Darklord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=xxx&lt;br /&gt;
|terrain=xxx&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=xxx&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government=xxx&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south]. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=The_Swamp_Shambler&amp;diff=73670</id>
		<title>The Swamp Shambler</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=The_Swamp_Shambler&amp;diff=73670"/>
		<updated>2012-08-02T13:25:21Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Current Sketch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Darklord]] of [[Fallaya Basin]]. The &amp;quot;Swamp Shambler&amp;quot; is the nickname given to the mythical monster that lives in the swamp and kills the unlucky. It is the name adopted by the land of [[Fallaya Basin]] when it takes a physical form, for in The Basin the very ground beneath your feet may be the enemy. &lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After the foetid marsh of Fallaya Basin claimed an innocent traveller the very ground was cursed by his family. The land was never to know happiness, only despair, to never be a home, only an empty place. No longer heartless nature, the land now knew what it had done, now knew the suffering it had caused. And it did not care. &lt;br /&gt;
&lt;br /&gt;
==Current Sketch==&lt;br /&gt;
The Swamp Shambler is truly tragic.  With its wandering nature as the personification of the Basin itself, it is simple.  And wrathful.  Many within the Basin seek ways to control the Shambler for their own purposes, but all their plans only lead to ruin, as no man can control the full brunt of nature.&lt;br /&gt;
&lt;br /&gt;
==Curse==&lt;br /&gt;
&lt;br /&gt;
Wants civilization: art, culture, music. But trapped in a land where the only people are simple, crude folk. &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When the swamp takes a humanoid form it appears as a shambling mound.&lt;br /&gt;
&lt;br /&gt;
[[Category: Darklord]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73669</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=73669"/>
		<updated>2012-08-02T13:22:05Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Authority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=xxx&lt;br /&gt;
|terrain=xxx&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=xxx&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government=xxx&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south]. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Jaraq_the_Deceiver&amp;diff=73509</id>
		<title>Jaraq the Deceiver</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Jaraq_the_Deceiver&amp;diff=73509"/>
		<updated>2012-07-18T20:21:50Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Jaraq the Deceiver==  Jaraq the Deceiver is an NPC that appeared in one of the TSR Trading Card limited sets in 1993.  He is card #18 of 60.  ===Statistics===  Jaraq is a Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaraq the Deceiver==&lt;br /&gt;
&lt;br /&gt;
Jaraq the Deceiver is an NPC that appeared in one of the TSR Trading Card limited sets in 1993.  He is card #18 of 60.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Jaraq is a Chaotic Evil 14th-level, vampire (half-elf) illusionist.  He carries with him a deck of illusions.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Jaraq is an [[outlander]], but has lived in the Domains of Dread for over three hundred years.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Master_Elias_Sturn&amp;diff=73508</id>
		<title>Master Elias Sturn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Master_Elias_Sturn&amp;diff=73508"/>
		<updated>2012-07-18T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Master Elias Sturn==  Master Elias Sturn is an NPC that appeared in one of the TSR Trading Cards.  He is card #678.  ===Statistics===  Elias Sturn is a Chaotic Good 11th-lev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Master Elias Sturn==&lt;br /&gt;
&lt;br /&gt;
Master Elias Sturn is an NPC that appeared in one of the TSR Trading Cards.  He is card #678.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Elias Sturn is a Chaotic Good 11th-level, human abjurer.  He has a magical ring that helps him influence others around him.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Master Elias Sturn is an [[outlander]], though he has been in the demiplane of dread for as long as he can remember.  He now travels the domains of dread in hopes that he can help other outlanders adjust to the world around them.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Burganet&amp;diff=73507</id>
		<title>Burganet</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Burganet&amp;diff=73507"/>
		<updated>2012-07-18T20:14:59Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Burganet==  Burganet is an NPC that appeared in one of the TSR Trading Cards.  He is card #576.  ===Statistics===  Burganet is a Lawful Good 11th-level, human aburer.  ===Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Burganet==&lt;br /&gt;
&lt;br /&gt;
Burganet is an NPC that appeared in one of the TSR Trading Cards.  He is card #576.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Burganet is a Lawful Good 11th-level, human aburer.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Burganet was once evil, and tried as he might to stake claim to a piece of [[Barovia]] for himself to rule, tempting the [[dark powers]] for control.  [[Strahd]] enjoyed Burganet&#039;s show for power, and decided to instead of killing him outright, drive him insane.  Burganet was driven to complete insanity and wandered around useless for five years as a fool and madman.  He was cured by a young woman he did not know, and his alignment radically shifted.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Nhalvaen&amp;diff=73506</id>
		<title>Nhalvaen</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Nhalvaen&amp;diff=73506"/>
		<updated>2012-07-18T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Nhalvaen==  Nhalvaen is an NPC that appeared in one of the TSR Trading Cards.  She is card #546.  ===Statistics===  Nhalvaen is a Neutral Evil 7th-level, elf illusionist.  S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nhalvaen==&lt;br /&gt;
&lt;br /&gt;
Nhalvaen is an NPC that appeared in one of the TSR Trading Cards.  She is card #546.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Nhalvaen is a Neutral Evil 7th-level, elf illusionist.  She notably carries a harp of charming.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Nhalvaen lives in the woods of [[Kartakass]] with her fox familiar.  She spends her time amusing herself, creating illusions to make travels become lost within the forests and abandons them there to die.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Thaedran_Meridian&amp;diff=73505</id>
		<title>Thaedran Meridian</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Thaedran_Meridian&amp;diff=73505"/>
		<updated>2012-07-18T20:08:41Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Thaedran Meridian==  Thaedran Meridian is an NPC that appeared in one of the TSR Trading Cards.  He is card #461.  ===Statistics===  Thaedran is a Neutral Evil 14th-level, h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thaedran Meridian==&lt;br /&gt;
&lt;br /&gt;
Thaedran Meridian is an NPC that appeared in one of the TSR Trading Cards.  He is card #461.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Thaedran is a Neutral Evil 14th-level, human fallen paladin.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
When Thaedran&#039;s father was killed for a crime he did not commit, the paladin worked tirelessly to save his family&#039;s name.  The lawmakers all turned a deaf ear to him.  In a rage, he slaughtered them all.  He then turned himself in, the blood still on his hands.  As he sat in jail, awaiting his execution, the mists swelled around him and transported him to the domains of dread.&lt;br /&gt;
&lt;br /&gt;
He is now a known associate of [[Devan Cory]].&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Knightengale&amp;diff=73504</id>
		<title>Knightengale</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Knightengale&amp;diff=73504"/>
		<updated>2012-07-18T20:04:06Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Knightengale==&lt;br /&gt;
&lt;br /&gt;
Knightengale is an NPC that appeared in one of the TSR Trading Cards.  She is card #462.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Knightengale is a Lawful Good 17th-level, human Paladin. She has a vast array of powerful magical items.  &lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Knightengale is a bitter enemy of [[Gondegal]] in [[Falkovnia]], thinking herself as his arch-nemesis.  She pursued him from Cormyr after he killed most of her order in his bid for power.  She now hunts him down for vengeance.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Knightengale&amp;diff=73503</id>
		<title>Knightengale</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Knightengale&amp;diff=73503"/>
		<updated>2012-07-18T20:02:28Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Knightengale==  Knightengale is an NPC that appeared in one of the TSR Trading Cards.  She is card #462.  ===Statistics===  Knightengale is a Lawful Good 17th-level, human P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Knightengale==&lt;br /&gt;
&lt;br /&gt;
Knightengale is an NPC that appeared in one of the TSR Trading Cards.  She is card #462.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Knightengale is a Lawful Good 17th-level, human Paladin. She has a vast array of powerful magical items.  &lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Knightengale is bitter enemies with [[Gondegal]] of [[Falkovnia]], going so far as to openly and bitterly call herself his arch-nemesis.  She pursued him from Cormyr after he killed most of her order.  She now hunts him down for vengeance.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bilkon&amp;diff=73502</id>
		<title>Bilkon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bilkon&amp;diff=73502"/>
		<updated>2012-07-18T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Bilkon==  Bilkon is an NPC that appeared in one of the TSR Trading Cards.  He is card #456.  ===Statistics===  Bilkon is a Chaotic Good 18th-level, human invoker.  He owns m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bilkon==&lt;br /&gt;
&lt;br /&gt;
Bilkon is an NPC that appeared in one of the TSR Trading Cards.  He is card #456.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Bilkon is a Chaotic Good 18th-level, human invoker.  He owns many powerful magic items.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Bilkon is a powerful invoker living in [[Barovia]], though he lives life as a recluse and alone.  His home is sanctuary for good men and women on the dark roads of Barovia, but Bilkon will very rarely take an active hand in fighting evil any longer.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bright_Gaelea&amp;diff=73501</id>
		<title>Bright Gaelea</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bright_Gaelea&amp;diff=73501"/>
		<updated>2012-07-18T19:56:37Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Bright Gaelea==  Bright Gaelea is an NPC that appeared in one of the TSR Trading Cards.  He is card #441.  ===Statistics===  Bright is a Lawful Good 9th-level, human cleric....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bright Gaelea==&lt;br /&gt;
&lt;br /&gt;
Bright Gaelea is an NPC that appeared in one of the TSR Trading Cards.  He is card #441.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Bright is a Lawful Good 9th-level, human cleric.  She is cursed, see below, with skin that is almost completely invulnerable to damage.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Bright Gaelea is a pacifist, refusing to lift her hand to harm anyone.  She is utterly beautiful, and because of a curse laid on her, magically untouchable by the vast majority of attacks.  She unfortunately is also slothful, and will never take the initiative beyond basic needs of those around her, though she is willing to help if asked to perform for the greater good.  &lt;br /&gt;
&lt;br /&gt;
She is cursed to each night transform into a succubus.  Or perhaps the succubus is cursed to every morning transform into Bright Gaelea.  Bright does not know of the terrible transformation she undergoes each evening, so it is unknown the specifics of the curse.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mazrikoth&amp;diff=73498</id>
		<title>Mazrikoth</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mazrikoth&amp;diff=73498"/>
		<updated>2012-07-18T19:48:35Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Mazrikoth==  Mazrikoth is an NPC that appeared in one of the TSR Trading Cards.  He is card #326.  ===Statistics===  Mazrikoth is a Lawful Evil 18th-level, lich priest.  ===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mazrikoth==&lt;br /&gt;
&lt;br /&gt;
Mazrikoth is an NPC that appeared in one of the TSR Trading Cards.  He is card #326.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Mazrikoth is a Lawful Evil 18th-level, lich priest.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Mazrikoth is a lich who serves [[Azalin]] in [[Darkon]].  He is fully devoted to Azalin.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Servants_of_the_Iron_Crown&amp;diff=73497</id>
		<title>Servants of the Iron Crown</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Servants_of_the_Iron_Crown&amp;diff=73497"/>
		<updated>2012-07-18T19:46:42Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Servants of the Iron Crown==  The Servants of the Iron Crown are an evil sect of priests in Falkovnia that hope to destroy Vlad Drakov and rule Falkovnia in his plac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Servants of the Iron Crown==&lt;br /&gt;
&lt;br /&gt;
The Servants of the Iron Crown are an evil sect of priests in [[Falkovnia]] that hope to destroy [[Vlad Drakov]] and rule Falkovnia in his place.  They are lead by a powerful evil priest named Kevlin.&lt;br /&gt;
&lt;br /&gt;
Kevlin is an NPC that appeared in one of the TSR Trading Cards.  He is card #320.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Killeen&amp;diff=73496</id>
		<title>Killeen</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Killeen&amp;diff=73496"/>
		<updated>2012-07-18T19:42:01Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Killen==  Killen is an NPC that appeared in one of the TSR Trading Cards.  He is card #312.  ===Statistics===  Killen is a Neutral Good 11th-level, elf Rogue.  He is a maste...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Killen==&lt;br /&gt;
&lt;br /&gt;
Killen is an NPC that appeared in one of the TSR Trading Cards.  He is card #312.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Killen is a Neutral Good 11th-level, elf Rogue.  He is a master spy, with some magic items that help him in his spy-trade.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Killen was a slave for many years in [[Falkovnia]].  He escape from [[Vlad Drakov]] one night and now specializes in acquiring information on Drakov and his family, for those who are willing to pay for the knowledge.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Leilana&amp;diff=73495</id>
		<title>Leilana</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Leilana&amp;diff=73495"/>
		<updated>2012-07-18T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Leilana==  Leilana is an NPC that appeared in one of the TSR Trading Cards.  She is card #296.  ===Statistics===  Leilana is a Lawful Good, 4th-Level, elf Ranger.  ===Charac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Leilana==&lt;br /&gt;
&lt;br /&gt;
Leilana is an NPC that appeared in one of the TSR Trading Cards.  She is card #296.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Leilana is a Lawful Good, 4th-Level, elf Ranger.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Leilana is a reserved and shy elf who spent much of her life alone in the forest of her native plane.  She found a wounded unicorn in a mist-filled glen and healed it as the [[Mists]] came up around them and carried them both to [[Ravenloft]].&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Dorotha_Kenig&amp;diff=73494</id>
		<title>Dorotha Kenig</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Dorotha_Kenig&amp;diff=73494"/>
		<updated>2012-07-18T19:33:05Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Dorotha Kenig==  Rafe Willowand is an NPC that appeared in one of the TSR Trading Cards.  She is card #200.  ===Statistics===  Dorotha is a Lawful Good 9th-level, half-elf R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dorotha Kenig==&lt;br /&gt;
&lt;br /&gt;
Rafe Willowand is an NPC that appeared in one of the TSR Trading Cards.  She is card #200.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Dorotha is a Lawful Good 9th-level, half-elf Rogue.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Dorotha was born in [[Viaka]], and now hunts the nearby woods of [[Darkon]] to keep any travelers from being snatched away by fae, undead, thugs, or other monsters in the woods.  She has seen this happen to too many of her own friends in the wilds of Darkon.  She has a small band with her of men and women she has saved.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Symbuk_Torul&amp;diff=73493</id>
		<title>Symbuk Torul</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Symbuk_Torul&amp;diff=73493"/>
		<updated>2012-07-18T19:26:11Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Symbuk Torul==  Symbuk Torul is an NPC that appeared in one of the TSR Trading Cards.  He is card #90.  ===Statistics===  Symbuk is a True Neutral 9th-Level, human Druid, th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Symbuk Torul==&lt;br /&gt;
&lt;br /&gt;
Symbuk Torul is an NPC that appeared in one of the TSR Trading Cards.  He is card #90.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Symbuk is a True Neutral 9th-Level, human Druid, though he spends much of his time in tiger form.  He wears magical defensive armor.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Symbuk Torul became lost in a fog and found his way in [[Falkovnia]].  He hates Ravenloft, but is resigned to never see his home plane again.  He prefers to be in his tiger-form and live alone in the Falkovnian woods.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marion_Robinsdottir&amp;diff=73492</id>
		<title>Marion Robinsdottir</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marion_Robinsdottir&amp;diff=73492"/>
		<updated>2012-07-18T19:21:11Z</updated>

		<summary type="html">&lt;p&gt;Deewun: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Marion Robinsdottir==&lt;br /&gt;
&lt;br /&gt;
Marion Robinsdottir is an NPC that appeared in one of the TSR Trading Cards.  She is card #86.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Marion is a Chaotic Good 12th-level Human Fighter, with an assortment of magical weapons.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Marion has an aggressive hatred for undead.  She followed the source of a zombie outbreak in her native plane to a sea-cave, and emerged outside [[Martira Bay]], [[Darkon]].  She is an amazon warrior and tribe priestess.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marion_Robinsdottir&amp;diff=73491</id>
		<title>Marion Robinsdottir</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marion_Robinsdottir&amp;diff=73491"/>
		<updated>2012-07-18T19:20:29Z</updated>

		<summary type="html">&lt;p&gt;Deewun: Created page with &amp;quot;==Marion Robinsdottir==  Marion Robinsdottir is an NPC that appeared in one of the TSR Trading Cards.  She is card #86.  ===Statistics===  Marion is a Chaotic Good 12th-level ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Marion Robinsdottir==&lt;br /&gt;
&lt;br /&gt;
Marion Robinsdottir is an NPC that appeared in one of the TSR Trading Cards.  She is card #86.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
Marion is a Chaotic Good 12th-level Human Fighter, with an assortment of magical weapons.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
&lt;br /&gt;
Marion has an aggressive hatred for undead.  She followed the source of a zombie outbreak in her native plane to a sea-cave, and emerged outside Martira Bay, Darkon.  She is an amazon warrior and tribe priestess.&lt;/div&gt;</summary>
		<author><name>Deewun</name></author>
	</entry>
</feed>