Category:Skeleton: Difference between revisions

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{{Canon}}
{{Canon}}


<b>Skeletons</b> are sets of bones animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Cavitius]]<ref>[[Die Vecna Die]] p. 154</ref>, [[Darkon]]<ref>[[Gazetteer II]] p.18</ref>, [[Keening]]<ref>[[Gazetteer V]] p. 87</ref>, [[Invidia]]<ref>[[Gazetteer IV]] p.44</ref>, [[Hazlan]]<ref>[[Gazetteer I]] p.46</ref>, [[Necropolis]]<ref>[[Gazetteer II]] p.57</ref>,  [[Nova Vaasa]]<ref>[[Gazetteer V]] p.20</ref>, [[Richemulot]] <ref>[[Ravenloft: Realm of Terror]], p. 80</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 28</ref>, [[the Shadow Rift (Domain)|the Shadow Rift]]<ref>[[Gazetteer V]] p. 105</ref>, [[Sithicus]]<ref>[[Gazetteer IV]] p.111</ref>, and [[Staunton Bluffs]]<ref>[[Islands of Terror]] p.68</ref>. Prior to its dissolution, skeletons could be encountered in [[Daglan]].<ref name=FoGp82>[[Feast of Goblyns]] p.82</ref>
<b>Skeletons</b> are sets of bones animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Cavitius]]<ref>[[Die Vecna Die]] p. 154</ref>, [[Darkon]]<ref>[[Gazetteer II]] p.18</ref>, [[Graefmotte]]<ref name="Dragon 375 p. 69">[[Domains of Dread: Graefmotte]], [[Dragon Magazine]]] #375, p. 69</ref>, [[Hazlan]]<ref>[[Gazetteer I]] p.46</ref>, , [[Invidia]]<ref>[[Gazetteer IV]] p.44</ref>, [[Keening]]<ref>[[Gazetteer V]] p. 87</ref>, [[Necropolis]]<ref>[[Gazetteer II]] p.57</ref>,  [[Nova Vaasa]]<ref>[[Gazetteer V]] p.20</ref>, [[Richemulot]] <ref>[[Ravenloft: Realm of Terror]], p. 80</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 28</ref>, [[the Shadow Rift (Domain)|the Shadow Rift]]<ref>[[Gazetteer V]] p. 105</ref>, [[Sithicus]]<ref>[[Gazetteer IV]] p.111</ref>, and [[Staunton Bluffs]]<ref>[[Islands of Terror]] p.68</ref>. Prior to its dissolution, skeletons could be encountered in [[Daglan]].<ref name=FoGp82>[[Feast of Goblyns]] p.82</ref>




As [[undead]], skeletons can be found in the domains of [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], 84. </ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 69</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref>[[Ravenloft: Realm of Terror]], p. 84</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref>,  As a type of undead that does not feed, juju zombies may be encountered in [[Keening]].<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref>.
As [[undead]], skeletons can be found in the domains of [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], 84. </ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 69</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, and [[Sanguinia]]<ref>[[Ravenloft: Realm of Terror]], p. 84</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref>.


== Potential Canon Information ==
== Potential Canon Information ==
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[[category:Native Monster of Daglan]]
[[category:Native Monster of Daglan]]
[[category:Native Monster of Darkon]]
[[category:Native Monster of Darkon]]
[[category:Native Monster of Graefmote]]
[[category:Native Monster of Har'Akir]]
[[category:Native Monster of Har'Akir]]
[[category:Native Monster of Hazlan]]
[[category:Native Monster of Hazlan]]
Line 48: Line 49:
[[category:Native Monster of Necropolis]]
[[category:Native Monster of Necropolis]]
[[category:Native Monster of Nova Vaasa]]
[[category:Native Monster of Nova Vaasa]]
[[category:Native Monster of the Shadow Rift]]
[[category:Native Monster of Sithicus]]
[[category:Native Monster of Sithicus]]
[[category:Native Monster of Staunton Bluffs]]
[[category:Native Monster of Staunton Bluffs]]
[[category:Native Monster of Valachan]]
[[category:Native Monster of Valachan]]
[[category:Challenge 1/4]]

Latest revision as of 16:26, 10 August 2017

Canon Information

Skeletons are sets of bones animated through necromancy. They can be found wherever magics are used to raise the dead, including the domains of Barovia[1][2], Cavitius[3], Darkon[4], Graefmotte[5], Hazlan[6], , Invidia[7], Keening[8], Necropolis[9], Nova Vaasa[10], Richemulot [11][12], the Shadow Rift[13], Sithicus[14], and Staunton Bluffs[15]. Prior to its dissolution, skeletons could be encountered in Daglan.[16]


As undead, skeletons can be found in the domains of Har'Akir[17][18], Mordent[19][20], and Sanguinia[21], and Valachan[22][23].

Potential Canon Information

John W. Mangrum's Skeleton Lore[24]

Monster Manual

Characters with ranks in Knowledge (religion) can learn more about a creature’s skeletal nature. They need to make a separate Knowledge check to learn about the base creature. Characters who recognize a skeleton’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)

DC 10: These walking bones are nothing more than the undead skeleton of a once-living creature, given independent life through foul magic. This result reveals all undead traits.

DC 15: Skeletons are mindless undead that retain almost none of the knowledge or abilities they possessed in life.

DC 20: Because a skeleton lacks soft tissues, it ignores exposure to cold, and most minor weapon strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with bludgeoning weapons.

Knowledge (arcana)

DC 13: Skeletons can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.

Homebrew Non-Canon Information

Descriptive Text

References

Subcategories

This category has the following 25 subcategories, out of 25 total.

A

B

C

E

H

K

P

S

U

Pages in category "Skeleton"

The following 7 pages are in this category, out of 7 total.