The Doorway to Darkness: Difference between revisions
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Written by [[Rucht Lilavivat]] | Written by [[Rucht Lilavivat]] | ||
1996 | |||
The adventure starts in [[Thorn Hollow]] and involves the [[Shards of Light]], three warring barons cursed by a witch and transformed into three crystals. Necromancer [[Malachi Nately]] recovered the shards and used them to open a gate to [[Baator]]. A [[gelugon]] came through the gate and kill Malachi, but became trapped in his lab, and the whole area was brought to [[Ravenloft]], with the Shards becoming co-lords of a new domain. | |||
[[Ivan Davian]], used Malachi’s research to try to find the Shards of Light, and found the [[Azure Shard]] in the Nately Family tomb.<ref>https://boardgamegeek.com/rpgitem/236685/doorway-darkness</ref> | |||
[[Out from Darkness]] is somewhat of a sequel to this adventure that follows up on the [[Shards of Light]]. | |||
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[[Category:Source]][[Category:Module]][[Category:RPGA]] | [[Category:Source]][[Category:Module]][[Category:RPGA]] | ||
Latest revision as of 08:41, 10 October 2017
Written by Rucht Lilavivat
1996
The adventure starts in Thorn Hollow and involves the Shards of Light, three warring barons cursed by a witch and transformed into three crystals. Necromancer Malachi Nately recovered the shards and used them to open a gate to Baator. A gelugon came through the gate and kill Malachi, but became trapped in his lab, and the whole area was brought to Ravenloft, with the Shards becoming co-lords of a new domain.
Ivan Davian, used Malachi’s research to try to find the Shards of Light, and found the Azure Shard in the Nately Family tomb.[1]
Out from Darkness is somewhat of a sequel to this adventure that follows up on the Shards of Light.