Category:Zeitgeber: Difference between revisions

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According to [[Van Richten]], a '''zeitgeber''' is any external stimuli that triggers a behavior in a [[living]] creature, for example how the onset of [[winter]] triggers hibernation in small [[:category:Mammal|mammals]]. A [[dread golem]] may have its own unique zeitgeber, which could evoke any number of inboluntary reactions or behaviors in response. Most commonly, this might be a state of vulnerability or shutting down.<ref>[[Van Richten's Guide to the Created]]</ref><ref>[[Van Richten's Monster Hunter's Compendium I]] p. 225-227</ref> Zeitgeber stimuli can be any number of things, but [[fire]] could cause a dread golem with an aversion to fire to lurch back and cease advancement toward the source of the fire, and a style of [[music]] or even particular [[song]] might force a dread golem to dance. A zeitgeber often inflicts a dread golem's desires and inflicts an ironic mockery on the dread golem when it tries to achieve treasured goals.<ref>[[Ravenloft Third Edition]] p. 192</ref><ref>[[Ravenloft Player's Handbook]] p. 219</ref>
According to [[Van Richten]], a '''zeitgeber''' is any external stimuli that triggers a behavior in a [[living]] creature, for example how the onset of [[winter]] triggers hibernation in small [[:category:Mammal|mammals]]. A [[dread golem]] may have its own unique zeitgeber, which could evoke any number of inboluntary reactions or behaviors in the dread golem for a short time. Most commonly, this might be a state of vulnerability or shutting down.<ref>[[Van Richten's Guide to the Created]]</ref><ref>[[Van Richten's Monster Hunter's Compendium I]] p. 225-227</ref> Zeitgeber stimuli can be any number of things, but [[fire]] could cause a dread golem with an aversion to fire to lurch back and cease advancement toward the source of the fire, and a style of [[music]] or even particular [[song]] might force a dread golem to dance. A zeitgeber often inflicts a dread golem's desires and inflicts an ironic mockery on the dread golem when it tries to achieve treasured goals.<ref>[[Ravenloft Third Edition]] p. 192</ref><ref>[[Ravenloft Player's Handbook]] p. 219</ref>


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[[category:Golem Hunting]]
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Latest revision as of 13:47, 5 October 2019

According to Van Richten, a zeitgeber is any external stimuli that triggers a behavior in a living creature, for example how the onset of winter triggers hibernation in small mammals. A dread golem may have its own unique zeitgeber, which could evoke any number of inboluntary reactions or behaviors in the dread golem for a short time. Most commonly, this might be a state of vulnerability or shutting down.[1][2] Zeitgeber stimuli can be any number of things, but fire could cause a dread golem with an aversion to fire to lurch back and cease advancement toward the source of the fire, and a style of music or even particular song might force a dread golem to dance. A zeitgeber often inflicts a dread golem's desires and inflicts an ironic mockery on the dread golem when it tries to achieve treasured goals.[3][4]

References

Pages in category "Zeitgeber"

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