Van Richten's Guide to the Created (Book): Difference between revisions
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[[File:Van Richten's Guide to the Created Front Cover.jpg|right|300px]] | |||
{{canon}} | |||
==Product Information== | |||
*Author: [[Teeuwynn Woodruff]] | |||
*Type: Accessory – monster ([[:Category:Golem|Golems]] and [[:Category:Dread Golem|Dread Golems]]) | |||
*Format: 96 pages paperback | |||
*Release date: 1994 | |||
*Other notes:This book was to see reprint in 1999 as a part of the [[Van Richten's Monster Hunter's Compendium I]] (with little expansion in this re-edition). | |||
==Summary of content== | |||
*Introduction | |||
*Assembly (procuring material, effect of decay, etc.) | |||
*Animation (the spark of life, brain transplants) | |||
*Constructions of flesh (basic physical traits, mental abilities, resiliency, extraordinary powers) | |||
*Unusual materials ([[:Category:Bone Golem|bone]], [[:Category:Clay Golem|clay]], [[:Category:Glass Golem|glass]], [[:Category:Metal Golem|metal]], [[:Category:Stone Golem|stone]], [[:Category:Straw Golem|straw]], [[:Category:Wood Golem|wood]]) | |||
*Golems and magic (spell effects on golems) | |||
*Psychology (mental development, goals) | |||
*Pursuit | |||
*DM Appendix: [[:Category:Flesh Golem|flesh golem]] | |||
[[Category:Source]] | [[Category:Source]] | ||
[[Category:Sourcebook]] | [[Category:Sourcebook]] | ||
[[Category:Van Richten's Guide]][[category:2nd Edition]] | [[Category:Van Richten's Guide]] | ||
[[category:2nd Edition]] | |||
Latest revision as of 15:15, 2 May 2021

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This section contains canon info from officially published sources |
Product Information
- Author: Teeuwynn Woodruff
- Type: Accessory – monster (Golems and Dread Golems)
- Format: 96 pages paperback
- Release date: 1994
- Other notes:This book was to see reprint in 1999 as a part of the Van Richten's Monster Hunter's Compendium I (with little expansion in this re-edition).
Summary of content
- Introduction
- Assembly (procuring material, effect of decay, etc.)
- Animation (the spark of life, brain transplants)
- Constructions of flesh (basic physical traits, mental abilities, resiliency, extraordinary powers)
- Unusual materials (bone, clay, glass, metal, stone, straw, wood)
- Golems and magic (spell effects on golems)
- Psychology (mental development, goals)
- Pursuit
- DM Appendix: flesh golem