Voidmind Creature: Difference between revisions

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{{Canon}}
#REDIRECT[[:Category:Voidmind Creature]]
 
{{Homebrew}}
==Descriptive Text==
 
 
Descriptive text contributed by '''[[USER:Cure | cure]]''' to [[John W. Mangrum | John W. Mangrum's]] [[Teeny Tiny Tales of Terror]] project (posted on the [[Cafe de Nuit|Fraternity of Shadows message board]]).
 
{{Potential-canon}}
 
==[[John W. Mangrum | John W. Mangrum's]] Voidmind Creature Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>==
 
Monster Manual III
 
Characters with ranks in [[Knowledge (psionics)]] can learn more about a creature’s voidmind nature. Characters may need to make a separate Knowledge check to learn about the base creature. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. These DCs are unusually high due to the rarity of these creatures.
 
DC Result
17 The dexterous, slimy [[tentacle]] sprouting from this creature’s head marks it as a voidmind — a creature that has been forcibly transformed into a [[spy]] for the mind flayers. The base creature’s type traits are unchanged.
 
22 Mind flayers create voidminds by removing most of the creature’s [[brain]] and replacing it with a form of psionically charged slime. In the process, a group of three mind flayers bonds to the voidmind, gaining the ability to [[scry]] through the creature’s senses and control it like a [[thrall|puppet]]. Despite the loss of its identity, the transformation enhances the creature both physically and mentally. A voidmind can be identified by the four plugged holes in its head, which are usually kept hidden or disguised. A voidmind can strangle foes with its retractable tentacle. The psionic charge that animates a voidmind also allows it to deflect glancing blows, but magic weapons can pierce its defenses.
 
27 A voidmind creature’s three masters can channel their psionic abilities through the voidmind, as if the voidmind were manifesting them itself. A voidmind creature is resistant to [[psionics]] and immune to [[acid]], [[ability damage]], [[ability drain]], [[energy drain]], and [[mind-affecting spells]] and abilities.
 
32 Once a day, a voidmind can expel the psionic slime from its head in a cone, stunning foes and burning them with acid. Destroying a voidmind creature does not harm its [[master|masters]], but they are instantly aware of its fate. Slaying a voidmind’s masters restores its [[free will]], but otherwise leaves it unchanged. A properly worded wish or miracle can restore a voidmind creature to normal.
 
==References==
<references />
 
[[Category:Cross-type Template]][[Category:Spy]][[Category:Knowledge (psionics)]]

Latest revision as of 13:49, 1 January 2011