Healer's Kit: Difference between revisions
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A '''healer’s kit''' gives you a +2 circumstance bonus on [[Heal (skill)]] checks. It costs 50 gp and is exhausted after ten uses. Its herbs, salves and poultices may be replenished with a successful Profession (herbalism) check in a flora rich environment such as Falkovnia. This greatly reduces, although doesn't quite eliminate, the cost of acquiring a 'new' kit, as certain supplies must still be purchased. (Gazetteer II, p. 90. | A '''healer’s kit''' gives you a +2 circumstance bonus on [[Heal (skill)]] checks. It costs 50 gp and is exhausted after ten uses. Its herbs, salves and poultices may be replenished with a successful Profession (herbalism) check in a flora rich environment such as Falkovnia. This greatly reduces, although doesn't quite eliminate, the cost of acquiring a 'new' kit, as certain supplies must still be purchased. ([[Gazetteer II]], p. 90.) | ||
[[Category:Medical | [[Category:Herbalism]] | ||
[[Category:Medical Supplies]] | |||
Latest revision as of 20:03, 20 March 2013
A healer’s kit gives you a +2 circumstance bonus on Heal (skill) checks. It costs 50 gp and is exhausted after ten uses. Its herbs, salves and poultices may be replenished with a successful Profession (herbalism) check in a flora rich environment such as Falkovnia. This greatly reduces, although doesn't quite eliminate, the cost of acquiring a 'new' kit, as certain supplies must still be purchased. (Gazetteer II, p. 90.)