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| ==[[John W. Mangrum | John W. Mangrum's]] Jermalaine Lore==
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| Characters with ranks in Knowledge (nature) can learn more about jermlaines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
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| DC 10: These tiny, wrinkly humanoids are jermalines, also known as jinx-kin and banemidges, This result reveals all fey traits.
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| DC 15: These mischievous [[fey]] have an affinity for [[rat | rats]]. Their language sounds like the chittering of rodents, and they can communicate with rats. A few jermlaines also know the language of another subterranean race, such as [[Dwarf]], [[Gnome]], or [[Goblin]].
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| DC 20: Jermlaines flee from most foes. However, they often set [[trap | traps]] around their lairs. Once larger folk are snared, the jermalines surge forth to steal the creature’s equipment and pummel the victim into unconsciousness.
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| ==References==
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| Monster Manual II
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| [[Category:Trapmaker]][[Category:Fey]]
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Latest revision as of 16:45, 18 March 2015
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