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{{canon}}
{{canon}}
The [[Iron Hills]] (or [[Sangiyeth]], as it is known to the [[elves]], are a [[region]] of [[hills]] located in [[Sithicus]] to the northeast of the [[Fumewood]].<ref name="Gaz IV p. 110">[[Gazetteer IV]], p. 110</ref>
The [[Iron Hills]] (or [[Sangiyeth]], as it is known to the [[elves]], are a [[region]] of [[hills]] located in [[Sithicus]] to the northeast of the [[Fumewood]].<ref name="Gaz IV p. 109">[[Gazetteer IV]], p. 109</ref>


The area is infested with [[wild elves]], whom, like the [[bitterkinder]] of the Fumewood, are quite territorial. Unlike the kender, these wild elves will sometimes creep over the border into [[Barovia]] to make periodic raids for supplies and such. Spring tends to be the time when they are most [[killed]] and make the most [[killing]] because they explooit the tendency for merchant [[wagon]] wheels to get stuck in the [[mud]].<ref name="Gaz IV p. 110">[[Gazetteer IV]], p. 110</ref>
The area is infested with [[wild elves]], whom, like the [[bitterkinder]] of the Fumewood, are quite territorial. Unlike the kender, these wild elves will sometimes creep over the border into [[Barovia]] to make periodic raids for supplies and such. Spring tends to be the time when they are most [[killed]] and make the most [[killing]] because they explooit the tendency for merchant [[wagon]] wheels to get stuck in the [[mud]].<ref name="Gaz IV p. 109">[[Gazetteer IV]], p. 109</ref>
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[[Category:Hills]][[category:Locations in Sithicus]]
[[Category:Hills]][[category:Locations in Sithicus]]
[[category:Dangerous]]
[[category:Dangerous]]
[[category:Region]]
[[category:Regions of Sithicus]]
==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==



Latest revision as of 09:19, 12 August 2016

The Iron Hills (or Sangiyeth, as it is known to the elves, are a region of hills located in Sithicus to the northeast of the Fumewood.[1]

The area is infested with wild elves, whom, like the bitterkinder of the Fumewood, are quite territorial. Unlike the kender, these wild elves will sometimes creep over the border into Barovia to make periodic raids for supplies and such. Spring tends to be the time when they are most killed and make the most killing because they explooit the tendency for merchant wagon wheels to get stuck in the mud.[1]

References

  1. 1.0 1.1 Gazetteer IV, p. 109

Data from the Ravenloft Catalogue

Tales of Ravenloft:The Rigor of the Game

Ravenloft Third Edition - p140
Tales of Ravenloft:The Rigor of the Game - p184