Zimbar: Difference between revisions
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Created page with " {{netbook}} Zimbar is an elderly wizard on a quest to find young people who are true of heart to serve as crusaders for Good to fight Evil. When Zimbar encounter..." |
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Zimbar is an elderly [[wizard]] on a quest to find young people who are true of heart to serve as crusaders for [[Good]] to fight [[Evil]]. When Zimbar encounters a young boy or girl who meets his criteria, Zimbar bestows the ability to transform into a | Zimbar is an elderly [[wizard]] on a quest to find young people who are true of heart to serve as crusaders for [[Good]] to fight [[Evil]]. When Zimbar encounters a young boy or girl who meets his criteria, Zimbar bestows the ability to transform into a mighty [[hero]] for up to 24 hours per week. Zimbar's main challenge is finding the right candidates to empower. Zimbar is inspired by [[w:Shazam! (film)|Shazam!]]<ref>[[Deadly Denizens]], [[Quoth the Raven Issue 26]], p. 54-55</ref> | ||
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Latest revision as of 10:23, 27 November 2022
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This section contains netbook-canon info from netbooks |
Zimbar is an elderly wizard on a quest to find young people who are true of heart to serve as crusaders for Good to fight Evil. When Zimbar encounters a young boy or girl who meets his criteria, Zimbar bestows the ability to transform into a mighty hero for up to 24 hours per week. Zimbar's main challenge is finding the right candidates to empower. Zimbar is inspired by Shazam![1]
References
- ↑ Deadly Denizens, Quoth the Raven Issue 26, p. 54-55