Category:Zombie Lord: Difference between revisions

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Template can be applied [[humanoid]] or [[monstrous humanoid]] creatures.
{{canon}}
So-called for its ability to control and create [[zombie]]s, a Zombie Lord is a powerful [[undead]] creature that is marked by a foul aura of [[rot]] and [[decay]]. This aura can have any number of foul effects, anywhere from causing mere [[nausea]] to [[disease]] or even [[death]] (followed swiftly by [[reanimation]] as a normal [[zombie]]. In game mechanics, this effect is determined by a roll on a random table). Unlike normal zombies, zombie lords retain their intelligence and lack the normal sluggishness that impairs their weaker kin.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>
 
As previously mentioned, zombie lords have almost supreme command over zombies<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref>, {{Spec|at least ones [[reanimated]] by "normal" means such as [[necromancy]] or [[negative energy]]. Nor does their control seem to preempt the control by more powerful sources such as [[darklord]]s}}. For example, a zombie lord is not able to control [[yellow musk zombie]]s or [[Strahd Zombie]]s.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref> Zombie lords also have the power to cast [[animate dead]] and [[speak with dead]].<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>
 
[[Canon]] sources say that zombie lords form from [[corpse]]s targeted by [[raise dead]] spells gone wrong in Ravenloft.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref> [[Marcel Tarascon]]<ref>[[Night of the Walking Dead]]</ref> is one such example. However, this does not account for the origins of canon zombie lords. [[Anton Misroi]]<ref>[[Domains of Dread]] p. 98</ref> and [[Coetlicrota the Undying]]<ref>[[A Guide to Gothic Earth]], p.109-110 [[Masque of the Red Death and Other Tales]]</ref> are two examples of how dark pacts, whether accidental or purposeful, can bring zombie lords to "life".
 
The [[Zombie Lord Template]] can be applied to [[humanoid]] or [[monstrous humanoid]] creatures.<ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>
 
Zombie lords can be encountered in the following domains:  [[Falkovnia]]<ref name="Gazetteer II p. 91">[[Gazetteer II]] p. 91</ref>. As [[undead]], they may be found in the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Ravenloft: Realm of Terror]], p. 68</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13</ref>, [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], 84. </ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 77</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref name="RoT p. 84">[[Realm of Terror]] (Black Boxed Set) p. 84</ref>, [[Sithicus]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 31</ref>,  [[Souragne]] <ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 81</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref> As a type of undead that does not feed, zombe lords may be encountered in [[Keening]].<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref>
 
==Appearances==
*[[Module]]s
**[[Night of the Walking Dead]]
**[[Roots of Evil]]
{{ref}}
[[Category:zombie]][[Category:undead]][[Category:Cadaver]][[Category:Corpse]][[Category:Reanimator]][[category:template]][[category:Neutral Evil]]
[[category:Cause of Disease]]
[[category:Cause of Nausea]]
[[category:Corporeal Undead]]
[[category:Native Monster of Barovia]]
[[Category:Native Monster of Darkon]]
[[category:Native Monster of Falkovnia]]
[[Category:Native Monster of Gundarak]]
[[category:Native Monster of Har'Akir]]
[[Category:Native Monster of Keening]]
[[Category:Native Monster of Mordent]]
[[category:Native Monster of Sanguinia]]
[[Category:Native Monster of Sithicus]]
[[category:Native Monster of Souragne]]
[[Category:Native Monster of Valachan]]


==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==
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[[Category:zombie]][[Category:undead]][[Category:Humanoid]][[Category:Monstrous Humanoid]][[Category:Cadaver]]
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Latest revision as of 11:03, 27 June 2022

So-called for its ability to control and create zombies, a Zombie Lord is a powerful undead creature that is marked by a foul aura of rot and decay. This aura can have any number of foul effects, anywhere from causing mere nausea to disease or even death (followed swiftly by reanimation as a normal zombie. In game mechanics, this effect is determined by a roll on a random table). Unlike normal zombies, zombie lords retain their intelligence and lack the normal sluggishness that impairs their weaker kin.[1][2]

As previously mentioned, zombie lords have almost supreme command over zombies[1], at least ones reanimated by "normal" means such as necromancy or negative energy. Nor does their control seem to preempt the control by more powerful sources such as darklords. For example, a zombie lord is not able to control yellow musk zombies or Strahd Zombies.[1][2] Zombie lords also have the power to cast animate dead and speak with dead.[1][2]

Canon sources say that zombie lords form from corpses targeted by raise dead spells gone wrong in Ravenloft.[1][2] Marcel Tarascon[3] is one such example. However, this does not account for the origins of canon zombie lords. Anton Misroi[4] and Coetlicrota the Undying[5] are two examples of how dark pacts, whether accidental or purposeful, can bring zombie lords to "life".

The Zombie Lord Template can be applied to humanoid or monstrous humanoid creatures.[2]

Zombie lords can be encountered in the following domains: Falkovnia[6]. As undead, they may be found in the domains of Barovia[7][8], Darkon[9][10], Har'Akir[11][12], Mordent[13][14], Sanguinia[15], Sithicus[16][17], Souragne [18], and Valachan[19][20] As a type of undead that does not feed, zombe lords may be encountered in Keening.[21][22]

Appearances

References

Data from the Ravenloft Catalogue

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness - p176

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness - pp175-176

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Ravenloft Campaign Setting:Domains and Denizens - p75
Denizens of Darkness - pp175-176


Pages in category "Zombie Lord"

The following 6 pages are in this category, out of 6 total.