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An '''assassins' guild''' is in the business of providing [[murder]] as a purchasable service. It is a [[criminal organisation]] that treats [[death]] as a [[commodity]]. Its members are [[Assassins' Guildsman|assassins' guildsmen]] and are led by an [[Assassins' Guildmaster|assassins' guildmaster]]. Typically, assassins' guilds offer confidentiality and are prepared to go the extra mile in the name of reliability. They are intolerant of competition within their market segment and usual strive to establish a monopoly within a given territory. They do not offer cut-throat pricing but rather a reputable service. An indiscriminate mass slaughter is the work of [[mercenary|mercenaries]]. A botched murder is the work of a drunken [[thug]]. Assassins' guildsmen are neither. They are [[Professional Murderer|professional murderers]] who may well be, although not necessarily are, members of the [[assassin]] class. They be afforded a smeasure of security
An '''assassins' guild''' is a [[criminal organisation]] that treats [[:category:Death|death]] as a [[commodity]]. It is in the business of [[murdering]] for money. It is also a place where an individual seeking to enter the [[assassin]] [[prestige class]] could secure the necessary training.


corruption of local authorities may assure them a degree 
An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. A botched murder is the work of a [[drunken]] [[thug]]. A mass slaughter is the stuff of [[mercenary|mercenaries]]. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are [[Professional Murderer|professional murderers]] who may well be, although not necessarily are, members of the [[assassin]] [[Prestige Class|prestige class]].


The typical assassins' guild affords its clients a reliable and confidential service. It does not offer cut-throat pricing but rather a high quality service. It is  intolerant of competition and usually strives to establish a monopoly within a given territory, be that a city or an entire land.


Individually, they must  As representives of the guild, ,  
Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal or political environment, in particular the replacement of the iniquity, indifference or ineptitude of existing authorities with the virtue, commitment and competence of more motivated or better men. Figures of sufficient stature include, but are not limited to, [[temporal leader|temporal leaders]], [[spiritual leader|spiritual leaders]], and [[darklords]].


They need to exercise care
Although assassins' guilds do exist in the [[Land of Mists]], none is particularly large owing to the unfavourable demographics. Canonical assassins' guilds are to be found in [[Barovia]], the [[The Ba'al Verzi|The Ba'al Verzi]], [[Borca]], the [[League of Nine]], and [[Port-a-Lucine]], the [[The Circle Sinister|Circle Sinister]]. The first two are 'pure' assassins' guilds with no other lines of trade. The third traffics in [[Professional Murder|professional murder]] among its many and varied illicit activities.


Both the [[Kargat]] and the Falkovnian [[Ministry of Intelligence]] employ assassins but neither is  an assassins' guild. Each is an [[agent]] of the [[state]] rather than a for-profit criminal organisation. Consequently, it is hardly possible to contract a murder with either. Indeed attempting to do so could be tantamount to [[suicide]]. It is certainly conceivable, however, that the training necessary to enter the [[assassin]] [[prestige class]] could be secured through employment with these agencies. But it could subsequently prove to be quite difficult to resign one's post without forfeiting one's life.


==[[Assassins' Guildsman|Assassins' Guildsmen]]==


==[[Assassins' Guildmaster|Assassins' Guildmasters]]==


 
[[Category:Assassinating]]
 
 
Its continued existence
 
Authorites
 
 
Astute assassin's guilds pursue their work in such a way as to not make their continued existence a liability for the authorities.
 
 
 
Long-stranding assassins' guilds
 
 
that are long for this world conduct their business in such a way that
 
exercise a measure of care so as
 
Its existence is tolerated by the authorities
 
 
Delicate political calculation
 
 
Is continued existence typically involves delicate political calculations
 
 
 
Ideally, they are cold-blooded [[killers]] who do not allow their emotions get the better of them. Assassin's guilds
 
 
 
[[Criminal Organisation|criminal organisations]]. They are usually [[monopoly|monopolies]], being all too willing to kill in the defense of their territory.
 
Assassins' guilds are known to exist in [[Barovia]], [[Darkon]], [[Port-a-Lucine]], [[Falkovnia]],
 
[[Category:Assassination]]
[[Category:Professional Murder]]
[[Category:Murder]]
[[Category:Professional Killer]]
[[Category:Killer]]
[[Category:Guild]]
[[Category:Guild]]
[[Category:Secret Society]]
[[Category:Criminal Organisation]]
[[Category:Criminal Organisation]]
[[Category:Organised Crime]]
[[Category:Organised Crime]]
[[Category:Organisation]]
[[Category:Organisation]]
[[Category:Society]]
[[category:Murderer for Hire]]

Latest revision as of 14:33, 20 January 2016

An assassins' guild is a criminal organisation that treats death as a commodity. It is in the business of murdering for money. It is also a place where an individual seeking to enter the assassin prestige class could secure the necessary training.

An assassins' guild consists of assassins' guildsmen and is led by an assassins' guildmaster. A botched murder is the work of a drunken thug. A mass slaughter is the stuff of mercenaries. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are professional murderers who may well be, although not necessarily are, members of the assassin prestige class.

The typical assassins' guild affords its clients a reliable and confidential service. It does not offer cut-throat pricing but rather a high quality service. It is intolerant of competition and usually strives to establish a monopoly within a given territory, be that a city or an entire land.

Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal or political environment, in particular the replacement of the iniquity, indifference or ineptitude of existing authorities with the virtue, commitment and competence of more motivated or better men. Figures of sufficient stature include, but are not limited to, temporal leaders, spiritual leaders, and darklords.

Although assassins' guilds do exist in the Land of Mists, none is particularly large owing to the unfavourable demographics. Canonical assassins' guilds are to be found in Barovia, the The Ba'al Verzi, Borca, the League of Nine, and Port-a-Lucine, the Circle Sinister. The first two are 'pure' assassins' guilds with no other lines of trade. The third traffics in professional murder among its many and varied illicit activities.

Both the Kargat and the Falkovnian Ministry of Intelligence employ assassins but neither is an assassins' guild. Each is an agent of the state rather than a for-profit criminal organisation. Consequently, it is hardly possible to contract a murder with either. Indeed attempting to do so could be tantamount to suicide. It is certainly conceivable, however, that the training necessary to enter the assassin prestige class could be secured through employment with these agencies. But it could subsequently prove to be quite difficult to resign one's post without forfeiting one's life.

Assassins' Guildsmen

Assassins' Guildmasters

Subcategories

This category has the following 13 subcategories, out of 13 total.

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D

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N

T

Pages in category "Assassins' Guild"

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