Category:Zombie Lord: Difference between revisions

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As previously mentioned, zombie lords have almost supreme command over zombies<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref>, {{Spec|at least ones [[reanimated]] by "normal" means such as [[necromancy]] or [[negative energy]]. Nor does their control seem to preempt the control by more powerful sources such as [[darklord]]s}}. For example, a zombie lord is not able to control [[yellow musk zombie]]s or [[Strahd Zombie]]s.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref> Zombie lords also have the power to cast [[animate dead]] and [[speak with dead]].<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>
As previously mentioned, zombie lords have almost supreme command over zombies<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref>, {{Spec|at least ones [[reanimated]] by "normal" means such as [[necromancy]] or [[negative energy]]. Nor does their control seem to preempt the control by more powerful sources such as [[darklord]]s}}. For example, a zombie lord is not able to control [[yellow musk zombie]]s or [[Strahd Zombie]]s.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref> Zombie lords also have the power to cast [[animate dead]] and [[speak with dead]].<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>


[[Canon]] sources say that zombie lords form from [[corpse]]s targeted by [[raise dead]] spells gone wrong in Ravenloft.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref> [[Marcel Tarascon]]<ref>[[Night of the Walking Dead]]<ref> is one such example. However, this does not account for the origins of canon zombie lords. [[Anton Misroi]]<ref>[[Domains of Dread]] p. 98</ref> and [[Coetlicrota the Undying]]<ref>[[A Guide to Gothic Earth]], p.109-110 [[Masque of the Red Death and Other Tales]]</ref> are two examples of how dark pacts, whether accidental or purposeful, can bring zombie lords to "life".
[[Canon]] sources say that zombie lords form from [[corpse]]s targeted by [[raise dead]] spells gone wrong in Ravenloft.<ref name="MCAI+II p. 67">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 67</ref><ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref> [[Marcel Tarascon]]<ref>[[Night of the Walking Dead]]</ref> is one such example. However, this does not account for the origins of canon zombie lords. [[Anton Misroi]]<ref>[[Domains of Dread]] p. 98</ref> and [[Coetlicrota the Undying]]<ref>[[A Guide to Gothic Earth]], p.109-110 [[Masque of the Red Death and Other Tales]]</ref> are two examples of how dark pacts, whether accidental or purposeful, can bring zombie lords to "life".


The [[Zombie Lord Template]] can be applied to [[humanoid]] or [[monstrous humanoid]] creatures.<ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>
The [[Zombie Lord Template]] can be applied to [[humanoid]] or [[monstrous humanoid]] creatures.<ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>

Revision as of 23:59, 9 October 2016

So-called for its ability to control and create zombies, a Zombie Lord is a powerful undead creature that is marked by a foul aura of rot and decay. This aura can have any number of foul effects, anywhere from causing mere nausea to disease or even death (followed swiftly by reanimation as a normal zombie. In game mechanics, this effect is determined by a roll on a random table). Unlike normal zombies, zombie lords retain their intelligence and lack the normal sluggishness that impairs their weaker kin.[1][2]

As previously mentioned, zombie lords have almost supreme command over zombies[1], at least ones reanimated by "normal" means such as necromancy or negative energy. Nor does their control seem to preempt the control by more powerful sources such as darklords. For example, a zombie lord is not able to control yellow musk zombies or Strahd Zombies.[1][2] Zombie lords also have the power to cast animate dead and speak with dead.[1][2]

Canon sources say that zombie lords form from corpses targeted by raise dead spells gone wrong in Ravenloft.[1][2] Marcel Tarascon[3] is one such example. However, this does not account for the origins of canon zombie lords. Anton Misroi[4] and Coetlicrota the Undying[5] are two examples of how dark pacts, whether accidental or purposeful, can bring zombie lords to "life".

The Zombie Lord Template can be applied to humanoid or monstrous humanoid creatures.[2]

Zombie lords can be encountered in the following domains: Falkovnia[6],

Data from the Ravenloft Catalogue

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness - p176

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness - pp175-176

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Ravenloft Campaign Setting:Domains and Denizens - p75
Denizens of Darkness - pp175-176


Pages in category "Zombie Lord"

The following 6 pages are in this category, out of 6 total.