Category:Zombie Lord: Difference between revisions

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The [[Zombie Lord Template]] can be applied to [[humanoid]] or [[monstrous humanoid]] creatures.<ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>
The [[Zombie Lord Template]] can be applied to [[humanoid]] or [[monstrous humanoid]] creatures.<ref name="Denizens of Dread p. 231-233">[[Denizens of Dread]] p. 231-233</ref>


Zombie lords can be encountered in the following domains:  [[Falkovnia]]<ref name="Gazetteer II p. 91">[[Gazetteer II]] p. 91</ref>. As [[undead]], they may be found in the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Ravenloft: Realm of Terror]], p. 68</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 77</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref name="RoT p. 84">[[Realm of Terror]] (Black Boxed Set) p. 84</ref>, [[Sithicus]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 31</ref>,  [[Souragne]] <ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 81</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref> As a type of undead that does not feed, mummies may be encountered in [[Keening]].<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref>
Zombie lords can be encountered in the following domains:  [[Falkovnia]]<ref name="Gazetteer II p. 91">[[Gazetteer II]] p. 91</ref>. As [[undead]], they may be found in the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Ravenloft: Realm of Terror]], p. 68</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13</ref>, [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], 84. </ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 77</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref name="RoT p. 84">[[Realm of Terror]] (Black Boxed Set) p. 84</ref>, [[Sithicus]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 31</ref>,  [[Souragne]] <ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 81</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref> As a type of undead that does not feed, zombe lords may be encountered in [[Keening]].<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref>


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[[Category:Native Monster of Gundarak]]
[[Category:Native Monster of Gundarak]]
[[category:Native Monster of Har'Akir]]
[[category:Native Monster of Har'Akir]]
[[category:Native Monster of Kalidnay]]
[[Category:Native Monster of Keening]]
[[Category:Native Monster of Keening]]
[[Category:Native Monster of Mordent]]
[[Category:Native Monster of Mordent]]
[[category:Native Monster of Necropolis]]
[[category:Native Monster of Pharazia]]
[[category:Native Monster of Sanguinia]]
[[category:Native Monster of Sanguinia]]
[[category:Native Monster of Sebua]]
[[Category:Native Monster of Sithicus]]
[[Category:Native Monster of Sithicus]]
[[category:Native Monster of Souragne]]
[[category:Native Monster of Souragne]]

Revision as of 00:23, 10 October 2016

So-called for its ability to control and create zombies, a Zombie Lord is a powerful undead creature that is marked by a foul aura of rot and decay. This aura can have any number of foul effects, anywhere from causing mere nausea to disease or even death (followed swiftly by reanimation as a normal zombie. In game mechanics, this effect is determined by a roll on a random table). Unlike normal zombies, zombie lords retain their intelligence and lack the normal sluggishness that impairs their weaker kin.[1][2]

As previously mentioned, zombie lords have almost supreme command over zombies[1], at least ones reanimated by "normal" means such as necromancy or negative energy. Nor does their control seem to preempt the control by more powerful sources such as darklords. For example, a zombie lord is not able to control yellow musk zombies or Strahd Zombies.[1][2] Zombie lords also have the power to cast animate dead and speak with dead.[1][2]

Canon sources say that zombie lords form from corpses targeted by raise dead spells gone wrong in Ravenloft.[1][2] Marcel Tarascon[3] is one such example. However, this does not account for the origins of canon zombie lords. Anton Misroi[4] and Coetlicrota the Undying[5] are two examples of how dark pacts, whether accidental or purposeful, can bring zombie lords to "life".

The Zombie Lord Template can be applied to humanoid or monstrous humanoid creatures.[2]

Zombie lords can be encountered in the following domains: Falkovnia[6]. As undead, they may be found in the domains of Barovia[7][8], Darkon[9][10], Har'Akir[11][12], Mordent[13][14], Sanguinia[15], Sithicus[16][17], Souragne [18], and Valachan[19][20] As a type of undead that does not feed, zombe lords may be encountered in Keening.[21][22]

References

Data from the Ravenloft Catalogue

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness - p176

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Denizens of Darkness - pp175-176

Monsterous Compendium I & II - pp67
Monsterous Compendium I - "Zombie Lord"
Ravenloft Campaign Setting:Domains and Denizens - p75
Denizens of Darkness - pp175-176


Pages in category "Zombie Lord"

The following 6 pages are in this category, out of 6 total.