Zimbar: Difference between revisions

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{{netbook}}
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Zimbar is an elderly [[wizard]] on a quest to find young people who are true of heart to serve as crusaders for [[Good]] to fight [[Evil]]. When Zimbar encounters a young boy or girl who meets his criteria, Zimbar bestows the ability to transform into a might [[hero]] for up to 24 hours per week. Zimbar's main challenge is finding the right candidates to empower. Zimbar is inspired by [[w:Shazam! (film)|Shazam!]]<ref>[[Deadly Denizens]], [[Quoth the Raven Issue 26]], p. 54-55</ref>
Zimbar is an elderly [[wizard]] on a quest to find young people who are true of heart to serve as crusaders for [[Good]] to fight [[Evil]]. When Zimbar encounters a young boy or girl who meets his criteria, Zimbar bestows the ability to transform into a mighty [[hero]] for up to 24 hours per week. Zimbar's main challenge is finding the right candidates to empower. Zimbar is inspired by [[w:Shazam! (film)|Shazam!]]<ref>[[Deadly Denizens]], [[Quoth the Raven Issue 26]], p. 54-55</ref>


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Latest revision as of 10:23, 27 November 2022

Zimbar is an elderly wizard on a quest to find young people who are true of heart to serve as crusaders for Good to fight Evil. When Zimbar encounters a young boy or girl who meets his criteria, Zimbar bestows the ability to transform into a mighty hero for up to 24 hours per week. Zimbar's main challenge is finding the right candidates to empower. Zimbar is inspired by Shazam![1]

References