Category:Skeleton: Difference between revisions

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SKELETON LORE
{{Canon}}
 
{{Homebrew}}
==Descriptive Text==
 
{{Potential-canon}}
 
==[[John W. Mangrum | John W. Mangrum's]] Kopru Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>==
 
Monster Manual
Monster Manual


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[[Knowledge (religion)]]
[[Knowledge (religion)]]


DC 10: These walking bones are nothing more than the undead skeleton of a once-living creature, given independent life through foul magic. This result reveals all undead traits.
DC 10: These walking [[bone|bones]] are nothing more than the [[undead]] skeleton of a once-living [[creature]], given independent [[life]] through [[necromancy|foul magic]]. This result reveals all [[undead]] traits.


DC 15: Skeletons are mindless undead that retain almost none of the knowledge or abilities they possessed in life.
DC 15: Skeletons are [[mindless]] undead that retain almost none of the [[knowledge]] or abilities they possessed in [[life]].


DC 20: Because a skeleton lacks soft tissues, it ignores exposure to cold, and most minor weapon strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with bludgeoning weapons.
DC 20: Because a skeleton lacks soft tissues, it ignores exposure to [[cold]], and most minor [[weapon]] strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with [[bludgeoning weapons]].


[[Knowledge (arcana)]]
[[Knowledge (arcana)]]


DC 13: Skeletons can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.
DC 13: Skeletons can be created with a basic [[animate dead]] [[spell]]. They are often found in the service of [[necromancers]] or other [[masters]] of the undead.
 
==References==
<references />


[[Category:Slave]][[Category:Undead]][[Category:bone]][[Knowledge (religion)]][[Knowledge (arcana)]]
[[Category:Slave]][[Category:Undead]][[Category:bone]][[Knowledge (Religion)]][[Knowledge (Arcana)]]

Revision as of 14:10, 9 January 2011

Descriptive Text

John W. Mangrum's Kopru Lore[1]

Monster Manual

Characters with ranks in Knowledge (religion) can learn more about a creature’s skeletal nature. They need to make a separate Knowledge check to learn about the base creature. Characters who recognize a skeleton’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)

DC 10: These walking bones are nothing more than the undead skeleton of a once-living creature, given independent life through foul magic. This result reveals all undead traits.

DC 15: Skeletons are mindless undead that retain almost none of the knowledge or abilities they possessed in life.

DC 20: Because a skeleton lacks soft tissues, it ignores exposure to cold, and most minor weapon strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with bludgeoning weapons.

Knowledge (arcana)

DC 13: Skeletons can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.

References

Knowledge (Religion)Knowledge (Arcana)

Subcategories

This category has the following 25 subcategories, out of 25 total.

A

B

C

E

H

K

P

S

U

Pages in category "Skeleton"

The following 7 pages are in this category, out of 7 total.