Category:Voidmind Creature: Difference between revisions

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DC Result
DC Result
17 The dexterous, slimy [[tentacle]] sprouting from this creature’s head marks it as a voidmind — a creature that has been forcibly transformed into a [[spy]] for the mind flayers. The base creature’s type traits are unchanged.
17 The dexterous, slimy [[tentacle]] sprouting from this creature’s head marks it as a voidmind — a creature that has been forcibly transformed into a [[spy]] for the mind flayers. The base creature’s type traits are unchanged.



Revision as of 00:17, 19 February 2011

(As a voidmind creature results from the application of a template to one of a number of different possible types of creatures without changing its type, the creature cannot be conclusively filed by type are thus is instead filed under Cross-type Template.)

Descriptive Text

John W. Mangrum's Voidmind Creature Lore[1]

Monster Manual III

Characters with ranks in Knowledge (psionics) can learn more about a creature’s voidmind nature. Characters may need to make a separate Knowledge check to learn about the base creature. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. These DCs are unusually high due to the rarity of these creatures.

DC Result

17 The dexterous, slimy tentacle sprouting from this creature’s head marks it as a voidmind — a creature that has been forcibly transformed into a spy for the mind flayers. The base creature’s type traits are unchanged.

22 Mind flayers create voidminds by removing most of the creature’s brain and replacing it with a form of psionically charged slime. In the process, a group of three mind flayers bonds to the voidmind, gaining the ability to scry through the creature’s senses and control it like a puppet. Despite the loss of its identity, the transformation enhances the creature both physically and mentally. A voidmind can be identified by the four plugged holes in its head, which are usually kept hidden or disguised. A voidmind can strangle foes with its retractable tentacle. The psionic charge that animates a voidmind also allows it to deflect glancing blows, but magic weapons can pierce its defenses.

27 A voidmind creature’s three masters can channel their psionic abilities through the voidmind, as if the voidmind were manifesting them itself. A voidmind creature is resistant to psionics and immune to acid, ability damage, ability drain, energy drain, and mind-affecting spells and abilities.

32 Once a day, a voidmind can expel the psionic slime from its head in a cone, stunning foes and burning them with acid. Destroying a voidmind creature does not harm its masters, but they are instantly aware of its fate. Slaying a voidmind’s masters restores its free will, but otherwise leaves it unchanged. A properly worded wish or miracle can restore a voidmind creature to normal.

References

Pages in category "Voidmind Creature"

This category contains only the following page.