Category:Assassins' Guild: Difference between revisions

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Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal and political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of better or more motivated individuals. Figures of sufficient stature include, but are not limited to, [[temporal leader|temporal leaders]], [[spiritual leader|spiritual leaders]], and [[darklords]].  
Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal and political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of better or more motivated individuals. Figures of sufficient stature include, but are not limited to, [[temporal leader|temporal leaders]], [[spiritual leader|spiritual leaders]], and [[darklords]].  


Assassins' guilds are known to exist but none is particularly large. The demographics of the [[Land of Mists]] do not support the existence of large assassins' guilds. Canonical assassins' guilds are to be found in [[Barovia]], the [[The Ba'al Verzi|The Ba'al Verzi]], [[Borca]], the [[League of Nine]], and [[Port-a-Lucine]], the [[The Circle Sinister|Circle Sinister]]. The first two are 'pure' assassins' guilds with no other lines of busines. The third traffics in [[Professional Murder|professional murder]] among its other illicit activities.
Assassins' guilds are known to exist but none is particularly large. The demographics of the [[Land of Mists]] do not support the existence of large assassins' guilds. Canonical assassins' guilds are to be found in [[Barovia]], the [[The Ba'al Verzi|The Ba'al Verzi]], [[Borca]], the [[League of Nine]], and [[Port-a-Lucine]], the [[The Circle Sinister|Circle Sinister]]. The first two are 'pure' assassins' guilds with no other lines of work. The third simply traffics in [[Professional Murder|professional murder]] among its other illicit activities.


Both the [[Kargat]] and the Falkovnian [[Ministry of Intelligence]] employ assassins but neither is  an assassins' guild. It is impossible to contract a murder with either. And each is an [[agent]] of the [[state]] rather than a for-profit criminal organisation.
Both the [[Kargat]] and the Falkovnian [[Ministry of Intelligence]] employ assassins but neither is  an assassins' guild. It is impossible to contract a murder with either. And each is an [[agent]] of the [[state]] rather than a for-profit criminal organisation.

Revision as of 11:31, 25 September 2011

An assassins' guild is a criminal organisation that treats death as a commodity. It sees itself as being in the business of murdering for money.

The typical assassins' guild affords its clients a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service.

An assassins' guild consists of assassins' guildsmen and is led by an assassins' guildmaster. A botched murder is the work of a drunken thug. A mass slaughter is the stuff of mercenaries. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are professional murderers who may well be, although not necessarily are, members of the assassin prestige class.

Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal and political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of better or more motivated individuals. Figures of sufficient stature include, but are not limited to, temporal leaders, spiritual leaders, and darklords.

Assassins' guilds are known to exist but none is particularly large. The demographics of the Land of Mists do not support the existence of large assassins' guilds. Canonical assassins' guilds are to be found in Barovia, the The Ba'al Verzi, Borca, the League of Nine, and Port-a-Lucine, the Circle Sinister. The first two are 'pure' assassins' guilds with no other lines of work. The third simply traffics in professional murder among its other illicit activities.

Both the Kargat and the Falkovnian Ministry of Intelligence employ assassins but neither is an assassins' guild. It is impossible to contract a murder with either. And each is an agent of the state rather than a for-profit criminal organisation.

Subcategories

This category has the following 13 subcategories, out of 13 total.

A

D

L

N

T

Pages in category "Assassins' Guild"

This category contains only the following page.