Category:Cadaver Collector: Difference between revisions

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{{canon}}
Covered in spikes to impale [[body|bodies]]- [[deceased]] or [[living]], cadaver collectors are towering [[construct]]s specifically created for the gathering of [[corpse]]s for various reasons, most frequently for making into [[undead]]. Beyond impalement, a cadaver collector can emit a gas that paralyzes enemies. Like  [[golem]]s, cadaver collectors are immune to most [[magic]], reflecting [[spell]]s back to their sources if the spells are of low enough level. Unlike golems, cadaver collectors have some basic level of intelligence.<ref>[[Monster Manual III]] p. 22-23</ref>
Covered in spikes to impale [[body|bodies]]- [[deceased]] or [[living]], cadaver collectors are towering [[construct]]s specifically created for the gathering of [[corpse]]s for various reasons, most frequently for making into [[undead]]. Beyond impalement, a cadaver collector can emit a gas that paralyzes enemies. Like  [[golem]]s, cadaver collectors are immune to most [[magic]], reflecting [[spell]]s back to their sources if the spells are of low enough level. Unlike golems, cadaver collectors have some basic level of intelligence.<ref>[[Monster Manual III]] p. 22-23</ref>



Revision as of 00:17, 9 December 2019

Covered in spikes to impale bodies- deceased or living, cadaver collectors are towering constructs specifically created for the gathering of corpses for various reasons, most frequently for making into undead. Beyond impalement, a cadaver collector can emit a gas that paralyzes enemies. Like golems, cadaver collectors are immune to most magic, reflecting spells back to their sources if the spells are of low enough level. Unlike golems, cadaver collectors have some basic level of intelligence.[1]

References

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