Van Richten's Guide to the Created (Book): Difference between revisions

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[[Category:Source]]
[[File:Van Richten's Guide to the Created Front Cover.jpg|right|300px]]
[[Category:Sourcebook]]
[[Category:Van Richten's Guide]][[category:2nd Edition]]
 
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{{canon}}


==Product Information==
==Product Information==
*Author: [[Teeuwynn Woodruff]]
*Author: [[Teeuwynn Woodruff]]
*Type: Accessory – monster ([[Dread Golem|Golems]])
*Type: Accessory – monster ([[:Category:Golem|Golems]] and [[:Category:Dread Golem|Dread Golems]])
*Format: 96 pages paperback
*Format: 96 pages paperback
*Release date: 1994
*Release date: 1994
*Other notes:This book was to see reprint in 1999 as a part of the [[Van Richten's Monster Hunter's Compendium Volume 1]] (with little expansion in this re-edition).
*Other notes:This book was to see reprint in 1999 as a part of the [[Van Richten's Monster Hunter's Compendium I]] (with little expansion in this re-edition).


==Summary of content==
==Summary of content==
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*Animation (the spark of life, brain transplants)
*Animation (the spark of life, brain transplants)
*Constructions of flesh (basic physical traits, mental abilities, resiliency, extraordinary powers)
*Constructions of flesh (basic physical traits, mental abilities, resiliency, extraordinary powers)
*Unusual materials (bone, clay, glass, metal, stone, straw, wood)
*Unusual materials ([[:Category:Bone Golem|bone]], [[:Category:Clay Golem|clay]], [[:Category:Glass Golem|glass]], [[:Category:Metal Golem|metal]], [[:Category:Stone Golem|stone]], [[:Category:Straw Golem|straw]], [[:Category:Wood Golem|wood]])
*Golems and magic (spell effects on golem)
*Golems and magic (spell effects on golems)
*Psychology (mental development, goals)
*Psychology (mental development, goals)
*Pursuit
*Pursuit
*DM Appendix: flesh golem
*DM Appendix: [[:Category:Flesh Golem|flesh golem]]
 
[[Category:Source]]
[[Category:Sourcebook]]
[[Category:Van Richten's Guide]]
[[category:2nd Edition]]

Latest revision as of 15:15, 2 May 2021

Product Information

Summary of content

  • Introduction
  • Assembly (procuring material, effect of decay, etc.)
  • Animation (the spark of life, brain transplants)
  • Constructions of flesh (basic physical traits, mental abilities, resiliency, extraordinary powers)
  • Unusual materials (bone, clay, glass, metal, stone, straw, wood)
  • Golems and magic (spell effects on golems)
  • Psychology (mental development, goals)
  • Pursuit
  • DM Appendix: flesh golem