Artificial Hibernation: Difference between revisions
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'''Artificial Hibernation''' is a spell first introduced in [[Quoth the Raven]], issue #25. | '''Artificial Hibernation''' is a spell first introduced in [[Quoth the Raven]], issue #25. | ||
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While the spawn suffers great psychological stress from the sleep, to the point that even the most vile are initially thankful to anyone who wakes them, their [[master]] benefits: as long as the spawn remains somnolent, they do not count against the maximum number of spawn the master can control. | While the spawn suffers great psychological stress from the sleep, to the point that even the most vile are initially thankful to anyone who wakes them, their [[master]] benefits: as long as the spawn remains somnolent, they do not count against the maximum number of spawn the master can control. | ||
[[Category:Alchemy]] | [[Category:Alchemy]] | ||
[[Category:Arcane Spell]] | [[Category:Arcane Spell]] | ||
Latest revision as of 05:13, 31 December 2022
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This section contains netbook-canon info from netbooks |
Artificial Hibernation is a spell first introduced in Quoth the Raven, issue #25.
School: Necromancy Alchemist 5; Cleric 5; Sorcerer/Wizard 5
An Evil spell available to Alchemists, Clerics and Mages, Artificial Hibernation allows undead spellcasters capable of creating spawn to force that spawn into an indefinitely extended, nightmare-filled sleep. The master can waken the spawn from this slumber, but so can any other individual who chances upon it.
While the spawn suffers great psychological stress from the sleep, to the point that even the most vile are initially thankful to anyone who wakes them, their master benefits: as long as the spawn remains somnolent, they do not count against the maximum number of spawn the master can control.