Path of the Pharaoh: Difference between revisions
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** The skin of Wick's face has become dark and shriveled, like leather left out in the desert sun. He gains OR +1. | ** The skin of Wick's face has become dark and shriveled, like leather left out in the desert sun. He gains OR +1. | ||
* '''2.''' | * '''''2. Trapped in the Past:''' Wick gains a +4 bonus to all Knowledge (history) checks, as well as Linguistics checks to decipher ancient languages. | ||
** ''Wick has trouble assimilating new knowledge. When studying spells from other schools than [[Illusion]] or [[Transmutation]], Wick must roll a Concentration check (DC 12 + highest spell's level). A failure means Wick needs twice as much time as normal to study his spells. | |||
* '''''3. Hollow Husk:''' Once a day, Wick can use ''Vomit swarm'' as a spell-like ability, with his caster level equaling his effective character level. He can only use ''Vomit swarm'' to unleash a '''scarab swarm'''. | * '''''3. Hollow Husk:''' Once a day, Wick can use ''Vomit swarm'' as a spell-like ability, with his caster level equaling his effective character level. He can only use ''Vomit swarm'' to unleash a '''scarab swarm'''. | ||
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* '''''5. Terror of the Grave:''' Twice a day, Wick can use ''Greater rebuke'' as a spell-like ability, as a gaze attack. His caster level equals his effective character level. His Cha. modifier determines the save DC. | * '''''5. Terror of the Grave:''' Twice a day, Wick can use ''Greater rebuke'' as a spell-like ability, as a gaze attack. His caster level equals his effective character level. His Cha. modifier determines the save DC. | ||
** ''Wick develops a strong fixation on his home, the [[House of the Red Moon]] in former [[Dorvinia]], and becomes unwilling to leave it. Every day he spends outside the House, he must roll a Will save, starting at a DC 14 and increasing by 1 for every consecutive day. If he fails the save, | ** ''Wick develops a strong fixation on his home, the [[House of the Red Moon]] in former [[Dorvinia]], and becomes unwilling to leave it. Every day he spends outside the House, he must roll a Will save, starting at a DC 14 and increasing by 1 for every consecutive day. If he fails the save, he must return to the House immediately by the fastest route available to him. He will blindly attack anyone who or anything that tries to stop him. | ||
* '''6.''' ?? | * '''6.''' ?? | ||
Revision as of 07:12, 4 February 2023
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This section contains netbook-canon info from netbooks |
The Path of the Pharaoh is the Path of Corruption followed by the Krynnish Red-Robed Wizard Wick.
- 1. Deathmask: (current stage) Once a day, Wick can use Cause Fear as a spell-like ability, as a gaze attack. His caster level is equal to his effective character level. The DC is determined by his Charisma score.
- The skin of Wick's face has become dark and shriveled, like leather left out in the desert sun. He gains OR +1.
- 2. Trapped in the Past: Wick gains a +4 bonus to all Knowledge (history) checks, as well as Linguistics checks to decipher ancient languages.
- Wick has trouble assimilating new knowledge. When studying spells from other schools than Illusion or Transmutation, Wick must roll a Concentration check (DC 12 + highest spell's level). A failure means Wick needs twice as much time as normal to study his spells.
- 3. Hollow Husk: Once a day, Wick can use Vomit swarm as a spell-like ability, with his caster level equaling his effective character level. He can only use Vomit swarm to unleash a scarab swarm.
- The scarabs live inside of Wick when not projected outside of his body, causing his stomach to look distented and bloated; this gives him OR +1, cumulative with other modifiers. The scarabs' squirming causes Wick discomfort, imposing a cumulative -1 modifier to Concentration per hour on every day he does not consume a pound of rotting meat.
- 4. Touch of the Grave: Twice a day, Wick can use Contagion as a spell-like ability. His caster level is equal to his effective character level, and his Charisma score determines the save DC.
- Wick's whole skin now look withered and shrivelled, like those of a corpse abandoned in the desert. He suffers a -4 to Dexterity and gains OR +1, cumulative with other modifiers.
- 5. Terror of the Grave: Twice a day, Wick can use Greater rebuke as a spell-like ability, as a gaze attack. His caster level equals his effective character level. His Cha. modifier determines the save DC.
- Wick develops a strong fixation on his home, the House of the Red Moon in former Dorvinia, and becomes unwilling to leave it. Every day he spends outside the House, he must roll a Will save, starting at a DC 14 and increasing by 1 for every consecutive day. If he fails the save, he must return to the House immediately by the fastest route available to him. He will blindly attack anyone who or anything that tries to stop him.
- 6. ??