Category:Skeleton: Difference between revisions
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SKELETON LORE | |||
Monster Manual | |||
Characters with ranks in Knowledge (religion) can learn more about a creature’s skeletal nature. They need to make a separate Knowledge check to learn about the base creature. Characters who recognize a skeleton’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. | |||
Knowledge (religion) | |||
DC 10: These walking bones are nothing more than the undead skeleton of a once-living creature, given independent life through foul magic. This result reveals all undead traits. | |||
DC 15: Skeletons are mindless undead that retain almost none of the knowledge or abilities they possessed in life. | |||
DC 20: Because a skeleton lacks soft tissues, it ignores exposure to cold, and most minor weapon strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with bludgeoning weapons. | |||
Knowledge (arcana) | |||
DC 13: Skeletons can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead. | |||
[[Category:Undead]] | [[Category:Undead]] | ||
Revision as of 19:01, 29 March 2010
SKELETON LORE Monster Manual
Characters with ranks in Knowledge (religion) can learn more about a creature’s skeletal nature. They need to make a separate Knowledge check to learn about the base creature. Characters who recognize a skeleton’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion) DC 10: These walking bones are nothing more than the undead skeleton of a once-living creature, given independent life through foul magic. This result reveals all undead traits.
DC 15: Skeletons are mindless undead that retain almost none of the knowledge or abilities they possessed in life.
DC 20: Because a skeleton lacks soft tissues, it ignores exposure to cold, and most minor weapon strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with bludgeoning weapons.
Knowledge (arcana) DC 13: Skeletons can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.
Subcategories
This category has the following 25 subcategories, out of 25 total.
A
- Archer Skeleton (empty)
B
- Baneguard (empty)
- Blazing Bones (empty)
- Bone Rat Swarm (empty)
C
- Cloud of Bones (empty)
E
- Elite Skeleton (empty)
G
- Giant Ant Skeleton (empty)
- Giant Stag Beetle Skeleton (empty)
- Giant Tick Skeleton (empty)
H
- Hive Skeleton (empty)
I
K
- Karrnathi Skeleton (empty)
N
- Necropolitan Skeleton (4 P)
P
- Pyroskeleton (empty)
S
- Serpentir (empty)
- Skeletal Bat (empty)
- Skeletal Bull (empty)
- Skeletal Cat (empty)
- Skeletal Hound (empty)
- Skull Lord (empty)
- Strahd Skeleton (1 P)
- Strahd's Skeletal Steed (empty)
U
- Uncle Skeleton (empty)
Pages in category "Skeleton"
The following 7 pages are in this category, out of 7 total.