Category:Jermalaine: Difference between revisions
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==[[John W. Mangrum | John W. Mangrum's]] Jermalaine Lore== | ==[[John W. Mangrum | John W. Mangrum's]] Jermalaine Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>== | ||
Characters with ranks in Knowledge (nature) can learn more about jermlaines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. | Characters with ranks in Knowledge (nature) can learn more about jermlaines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. | ||
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==References== | ==References== | ||
<references /> | |||
Monster Manual II | Monster Manual II | ||
[[Category:Trapmaker]][[Category:Fey]] | [[Category:Trapmaker]][[Category:Fey]] | ||
Revision as of 03:19, 16 April 2010
John W. Mangrum's Jermalaine Lore[1]
Characters with ranks in Knowledge (nature) can learn more about jermlaines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC 10: These tiny, wrinkly humanoids are jermalines, also known as jinx-kin and banemidges, This result reveals all fey traits.
DC 15: These mischievous fey have an affinity for rats. Their language sounds like the chittering of rodents, and they can communicate with rats. A few jermlaines also know the language of another subterranean race, such as Dwarf, Gnome, or Goblin.
DC 20: Jermlaines flee from most foes. However, they often set traps around their lairs. Once larger folk are snared, the jermalines surge forth to steal the creature’s equipment and pummel the victim into unconsciousness.
References
Monster Manual II
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