Rusalka: Difference between revisions

From Mistipedia
Jump to navigationJump to search
Cure (talk | contribs)
No edit summary
Cure (talk | contribs)
No edit summary
Line 6: Line 6:
{{Potential-canon}}
{{Potential-canon}}


==[[John W. Mangrum | John W. Mangrum's]] Voidmind Creature Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>==
==[[John W. Mangrum | John W. Mangrum's]] Rusalka Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref


Monster Manual III
Frostburn


Characters with ranks in [[Knowledge (psionics)]] can learn more about a creature’s voidmind nature. Characters may need to make a separate Knowledge check to learn about the base creature. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. These DCs are unusually high due to the rarity of these creatures.
Characters with ranks in [[Knowledge (nature)]] can learn more about rusalkas. A character who recognizes a rusalka’s nature can make a [[bardic knowledge]] check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.


DC Result
Knowledge (nature)
17 The dexterous, slimy [[tentacle]] sprouting from this creature’s head marks it as a voidmind — a creature that has been forcibly transformed into a [[spy]] for the mind flayers. The base creature’s type traits are unchanged.
DC 11: The lovely, pale damsel bathing herself in this icy [[lake]] is a rusalka. Some folk believe rusalkas are the ghosts of drowned maidens, but in fact they are [[spirit|spirits]] of [[nature]]. This result reveals all [[fey]] traits.


22 Mind flayers create voidminds by removing most of the creature’s [[brain]] and replacing it with a form of psionically charged slime. In the process, a group of three mind flayers bonds to the voidmind, gaining the ability to [[scry]] through the creature’s senses and control it like a [[thrall|puppet]]. Despite the loss of its identity, the transformation enhances the creature both physically and mentally. A voidmind can be identified by the four plugged holes in its head, which are usually kept hidden or disguised. A voidmind can strangle foes with its retractable tentacle. The psionic charge that animates a voidmind also allows it to deflect glancing blows, but magic weapons can pierce its defenses.
DC 16: Rusalkas are lonely spirits who use their eerie [[song|songs]] to [[beguile]] mortals into joining them beneath the water. Rusalkas dislike physical violence, but like many nature spirits, they are capable of both kindness and [[cruelty]]. Rusalkas’ longing for companionship makes interacting with even the most benevolent of their kind a risky proposition for [[mortal|mortals]] who catch their eye. Rusalkas speak [[Aquan]], [[Sylvan]], and a local language.


27 A voidmind creature’s three masters can channel their psionic abilities through the voidmind, as if the voidmind were manifesting them itself. A voidmind creature is resistant to [[psionics]] and immune to [[acid]], [[ability damage]], [[ability drain]], [[energy drain]], and [[mind-affecting spells]] and abilities.
DC 21: A rusalka is mystically bound to the body of [[water]] in which she resides, much as a [[dryad]] is bound to her [[tree]]. A rusalka drowns if she ventures farther than 100 paces from her body of water.


32 Once a day, a voidmind can expel the psionic slime from its head in a cone, stunning foes and burning them with acid. Destroying a voidmind creature does not harm its [[master|masters]], but they are instantly aware of its fate. Slaying a voidmind’s masters restores its [[free will]], but otherwise leaves it unchanged. A properly worded wish or miracle can restore a voidmind creature to normal.
DC 26: Rusalkas can grant mortals the ability to breathe underwater with the gift of a kiss. They may use this ability to sustain their enamored mortals, or they can refuse the gift to drown foes or victims. Some [[sage|sages]] believe rusalkas are closely related to the enchanting spirits known as [[glaistig|glaistigs]].
 
Bardic Knowledge
DC 16: A rusalka’s beguiling song is a sonic effect which can be countered with bardic music.


==References==
==References==
<references />
<references />


[[Category:Cross-type Template]][[Category:Spy]][[Category:Knowledge (psionics)]]
[[Category:Fey]]

Revision as of 13:24, 1 January 2011

Descriptive Text

== John W. Mangrum's Rusalka Lore<ref name=lore>Mangrum's Monster Lore</ref

Frostburn

Characters with ranks in Knowledge (nature) can learn more about rusalkas. A character who recognizes a rusalka’s nature can make a bardic knowledge check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature) DC 11: The lovely, pale damsel bathing herself in this icy lake is a rusalka. Some folk believe rusalkas are the ghosts of drowned maidens, but in fact they are spirits of nature. This result reveals all fey traits.

DC 16: Rusalkas are lonely spirits who use their eerie songs to beguile mortals into joining them beneath the water. Rusalkas dislike physical violence, but like many nature spirits, they are capable of both kindness and cruelty. Rusalkas’ longing for companionship makes interacting with even the most benevolent of their kind a risky proposition for mortals who catch their eye. Rusalkas speak Aquan, Sylvan, and a local language.

DC 21: A rusalka is mystically bound to the body of water in which she resides, much as a dryad is bound to her tree. A rusalka drowns if she ventures farther than 100 paces from her body of water.

DC 26: Rusalkas can grant mortals the ability to breathe underwater with the gift of a kiss. They may use this ability to sustain their enamored mortals, or they can refuse the gift to drown foes or victims. Some sages believe rusalkas are closely related to the enchanting spirits known as glaistigs.

Bardic Knowledge DC 16: A rusalka’s beguiling song is a sonic effect which can be countered with bardic music.

References