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| {{Canon}}
| | #REDIRECT[[:Category:Voidmind Creature]] |
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| {{Homebrew}}
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| ==Descriptive Text==
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| {{Potential-canon}}
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| ==[[John W. Mangrum | John W. Mangrum's]] Voidmind Creature Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>==
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| Monster Manual III
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| Characters with ranks in [[Knowledge (psionics)]] can learn more about a creature’s voidmind nature. Characters may need to make a separate Knowledge check to learn about the base creature. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. These DCs are unusually high due to the rarity of these creatures.
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| DC Result
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| 17 The dexterous, slimy [[tentacle]] sprouting from this creature’s head marks it as a voidmind — a creature that has been forcibly transformed into a [[spy]] for the mind flayers. The base creature’s type traits are unchanged.
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| 22 Mind flayers create voidminds by removing most of the creature’s [[brain]] and replacing it with a form of psionically charged slime. In the process, a group of three mind flayers bonds to the voidmind, gaining the ability to [[scry]] through the creature’s senses and control it like a [[thrall|puppet]]. Despite the loss of its identity, the transformation enhances the creature both physically and mentally. A voidmind can be identified by the four plugged holes in its head, which are usually kept hidden or disguised. A voidmind can strangle foes with its retractable tentacle. The psionic charge that animates a voidmind also allows it to deflect glancing blows, but magic weapons can pierce its defenses.
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| 27 A voidmind creature’s three masters can channel their psionic abilities through the voidmind, as if the voidmind were manifesting them itself. A voidmind creature is resistant to [[psionics]] and immune to [[acid]], [[ability damage]], [[ability drain]], [[energy drain]], and [[mind-affecting spells]] and abilities.
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| 32 Once a day, a voidmind can expel the psionic slime from its head in a cone, stunning foes and burning them with acid. Destroying a voidmind creature does not harm its [[master|masters]], but they are instantly aware of its fate. Slaying a voidmind’s masters restores its [[free will]], but otherwise leaves it unchanged. A properly worded wish or miracle can restore a voidmind creature to normal.
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| ==References==
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| <references />
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| [[Category:Cross-type Template]][[Category:Spy]][[Category:Knowledge (psionics)]]
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