Plaguemask: Difference between revisions
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==DM's Information== | ==DM's Information== | ||
A plaguemask provides the wearer a +4 circumstance bonus to [[Fortitude]] saves to resist inhaled diseases and poisons, as well as effects caused by foul odors (such as a ghast’s stench). The wearer suffers a –4 circumstance penalty to Listen and Spot checks and cannot use the Scent ability. | A plaguemask provides the wearer a +4 circumstance bonus to [[Fortitude]] saves to resist inhaled [[disease|diseases]] and [[poison|poisons]], as well as effects caused by foul odors (such as a ghast’s stench). The wearer suffers a –4 circumstance penalty to Listen and Spot checks and cannot use the Scent ability. | ||
==Statistics== | ==Statistics== | ||
Revision as of 14:58, 3 January 2011
Healers often use plaguemasks[1] when battling outbreaks of disease, but hunters may also find them useful when breathing the foul air of a long-sealed tomb. A plaguemask is a close-fitting leather hood fitted with a long, conical “nose,” making the wearer look like some kind of bizarre bird. (Indeed, doctors working in plague-ridden areas are often called “carrion crows” due to this resemblance.) The wearer sees through large eyeholes covered in thick glass. The plaguemask is stuffed with a quarter-pound of aromatic and medicinal herbs, which shield the wearer from contaminated vapors. These fresh herbs must be replaced each day. Hunters should be aware, however, that wearing a plaguemask will greatly impair their hearing and vision.
DM's Information
A plaguemask provides the wearer a +4 circumstance bonus to Fortitude saves to resist inhaled diseases and poisons, as well as effects caused by foul odors (such as a ghast’s stench). The wearer suffers a –4 circumstance penalty to Listen and Spot checks and cannot use the Scent ability.
Statistics
- Medical Device: Plaguemask
- Item CL: 6+
- Cost: 1 gp
- Craft (DC): Leatherworking (5)
- Weight: 2 lb.