Category:Dread Construct: Difference between revisions

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{{Canon}}
A dread construct is either a golem that receives the [[dread golem]] template or a less elaborate [[dread construct]] suck as a [[lantern jack]]. It is rarely a [[mindless]] [[creature]], usually having at least a measure of both [[conscious]] and [[self-conscious]]. Its maker is a [[dread constructrafter]] who is engaged, whether he or she realises it or not, in [[dread constructcrafting]], [[dread crafting]], and [[dread creation]]. The competences of [[constructcrafting]] are not necessarily presupposed. The dread construct is created with at least a dash of [[dark desire]] and at least a smidgeon of assistance from the [[The Dark Powers|Dark Powers]]. One need not be even a novice at magic to create a dread construct. Equally, one can be the most gifted scientific mind in the [[Land of Mists]] but the [[construct]] will not [[animate]] save by the fiat of the [[Dark Powers]]. Making a dread construct is usually will to the [[creation of life]] and as such is [[hubris]] and [[transgression]]. The creation of a dread construct is usually [[Powers Check]] worthy, but such a check may be unnecessary as the dread construct itself may be "reward" enough as with the [[lantern jack]].
The [[dread crafter|maker]] of a dread golem is a bit like a cyclist. The cyclist knows how to ride his or her bicycle. But he or she cannot explain the [[physics]] involved. Dread golems are crafted by individuals who do not truly know the "how" of "what" they are doing. They do not recognise the hand of the Dark Powers in the animation of their golem and they do not understand the role of dark desire in its creation. Nor do they understand the consequences . . . .  Neither [[Emil Bollenbach]] nor [[Dr. Victor Mordenheim]] constitute exceptions. Both believe that their [[wonder|wonders]] are works of biological and medical [[science]]. Mordenheim, at the very least, does not even realise that [[Adam]] is not a member of the [[The Living|living]], but is rather one of the [[The Created|created]]. Adam is, for him, a living thing whose definition is strictly a matter of [[biology]]. Other makers are, in their own ways, no less deluded. Their creations are, for example, works of "advanced [[alchemy]]" or "advanced [[chemistry]]", or "gifted [[metallurgy]]" or "gifted [[woodcraft]]", or a "parent's [[love]]" or an enemy's "[[hatred]]", or even "divine favour". Individuals such as [[Azalin Rex]] or members of the [[Fraternity of Shadows]] who have a firm understanding of the process of creating a dread golem wisely choose not to do so.
Knowledge of dread golems is [[Ravenloft Lore]] and [[Knowledge (Ravenloft)]]. [[Arcane Lore]] and [[Knowledge (arcane)]] are useful, but afford no information about the ways in which dread golems differ from golems, and so may even offer information that is, in certain points, dangerously inaccurate. For example that a golem is a [[mindless]] [[creature]] firmly under control of its maker.
[[Category:Transgression]]
[[Category:Transgression]]
[[category:hubris]]
[[category:hubris]]
[[Category:Dark Desire]]
[[Category:Dark Desire]]
[[category:The Dark Powers]]
[[category:The Dark Powers]]
[[Category:Dread Constructing]]
[[Category:Dread Constructcrafting]]
[[Category:Dread Crafted]]
[[Category:Dread Crafted]]
[[Category:Dread Creation]]
[[Category:Dread Creation]]

Revision as of 16:07, 4 January 2011

A dread construct is either a golem that receives the dread golem template or a less elaborate dread construct suck as a lantern jack. It is rarely a mindless creature, usually having at least a measure of both conscious and self-conscious. Its maker is a dread constructrafter who is engaged, whether he or she realises it or not, in dread constructcrafting, dread crafting, and dread creation. The competences of constructcrafting are not necessarily presupposed. The dread construct is created with at least a dash of dark desire and at least a smidgeon of assistance from the Dark Powers. One need not be even a novice at magic to create a dread construct. Equally, one can be the most gifted scientific mind in the Land of Mists but the construct will not animate save by the fiat of the Dark Powers. Making a dread construct is usually will to the creation of life and as such is hubris and transgression. The creation of a dread construct is usually Powers Check worthy, but such a check may be unnecessary as the dread construct itself may be "reward" enough as with the lantern jack.


The maker of a dread golem is a bit like a cyclist. The cyclist knows how to ride his or her bicycle. But he or she cannot explain the physics involved. Dread golems are crafted by individuals who do not truly know the "how" of "what" they are doing. They do not recognise the hand of the Dark Powers in the animation of their golem and they do not understand the role of dark desire in its creation. Nor do they understand the consequences . . . . Neither Emil Bollenbach nor Dr. Victor Mordenheim constitute exceptions. Both believe that their wonders are works of biological and medical science. Mordenheim, at the very least, does not even realise that Adam is not a member of the living, but is rather one of the created. Adam is, for him, a living thing whose definition is strictly a matter of biology. Other makers are, in their own ways, no less deluded. Their creations are, for example, works of "advanced alchemy" or "advanced chemistry", or "gifted metallurgy" or "gifted woodcraft", or a "parent's love" or an enemy's "hatred", or even "divine favour". Individuals such as Azalin Rex or members of the Fraternity of Shadows who have a firm understanding of the process of creating a dread golem wisely choose not to do so.

Knowledge of dread golems is Ravenloft Lore and Knowledge (Ravenloft). Arcane Lore and Knowledge (arcane) are useful, but afford no information about the ways in which dread golems differ from golems, and so may even offer information that is, in certain points, dangerously inaccurate. For example that a golem is a mindless creature firmly under control of its maker.

Subcategories

This category has the following 28 subcategories, out of 28 total.

A

C

D

F

I

M

O

P

W