Category:Flesh Golem: Difference between revisions
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==Construction | ==Construction== | ||
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The typical maker of a bone golem is an [[arcane spellcaster]] of at least the 13th level. He or she pours 10,500 gp (or its equivalent) into bringing his or her idea to "[[construction|life]]". Of this total, 500 gp are spent fashioning the thing's body, which takes 6 weeks in subzero conditions (absence preservation magic such as the spell gentle repose) and a successful [[Heal (Skill)]] or [[Knowledge (Anatomy)]] check (DC 18). The ultimate animation of the thing requires 780 XP from the caster and the casting of the following spells: animate dead, bull’s strength, geas/quest, and limited wish. | The typical maker of a bone golem is an [[arcane spellcaster]] of at least the 13th level. He or she pours 10,500 gp (or its equivalent) into bringing his or her idea to "[[construction|life]]". Of this total, 500 gp are spent fashioning the thing's body, which takes 6 weeks in subzero conditions (absence preservation magic such as the spell gentle repose) and a successful [[Heal (Skill)]] or [[Knowledge (Anatomy)]] check (DC 18). The ultimate animation of the thing requires 780 XP from the caster and the casting of the following spells: animate dead, bull’s strength, geas/quest, and limited wish. | ||
{{Potential-canon}} | |||
==[[John W. Mangrum | John W. Mangrum's]] Flesh Golem Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>== | |||
Monster Manual (under Golem) | |||
Characters with ranks in [[Knowledge (Arcana)]] can learn more about flesh golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. | |||
DC 19: This hideous, [[humanoid]] composite of crudely stitched-together body parts is a flesh golem. This result reveals all [[construct]] traits. This result also reveals the procedure for creating flesh golems. | |||
DC 24: A flesh golem is immune to almost all forms of [[magic]], and its unnatural flesh deflects most minor attacks. However, [[adamantine]] weapons can prove effective, and magical [[cold]] and [[fire]] slow the creature for several moments. | |||
DC 29: A flesh golem flails at foes with its powerful fists. Rather than dealing damage, magical electricity actually repairs a flesh golem and breaks any slow effect currently affecting it. | |||
DC 34: The [[Elemental Spirit|elemental spirit]] animating a flesh golem is only tenuously controlled by its [[master]]. The longer a flesh golem fights, the greater the chance that it will fly into a [[berserk]] frenzy, attacking all that stands before it — even its master. However, its master can forcefully talk the golem back into submission. | |||
==References== | ==References== | ||
Revision as of 13:36, 9 January 2011
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This section contains canon info from officially published sources |
The flesh golem is a large magically animated construct and as such lacks the dread golem template. It is a mindless automaton that obeys in the most straightforward way possible the orders of its maker, drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as tripping or disarming, but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the animate thing, its maker is wise to error on the side of simplicity. The creature is usually lent the shape of a humanoid and even when inactive sticks out due to its stitches. Its employment is often as a
A x golem can be found in
Its first appearance
Construction
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This section contains canon info from officially published sources |
Caster Level 8th is set as the minimum for the creation of a flesh golem. Such a maker would, however, need the direct assistance of a 13th level arcane spellcaster or at least a spell scroll purchased from such an individual or otherwise acquired. The maker pours 10,500 gp (or its equivalent) into bringing his or her idea to "life". Of this total, 500 gp are spent on special unguents and bindings. Fashioning the thing's bodytakes three weeks and a successful Craft (Leatherworking) or [[Heal (Skill) check (DC 13). The ultimate animation of the thing requires 780 XP from the caster and the casting of the following spells: animate dead, bull’s strength, geas/quest, and limited wish.
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This section contains Homebrew non-canon info, created by fans |
The typical maker of a bone golem is an arcane spellcaster of at least the 13th level. He or she pours 10,500 gp (or its equivalent) into bringing his or her idea to "life". Of this total, 500 gp are spent fashioning the thing's body, which takes 6 weeks in subzero conditions (absence preservation magic such as the spell gentle repose) and a successful Heal (Skill) or Knowledge (Anatomy) check (DC 18). The ultimate animation of the thing requires 780 XP from the caster and the casting of the following spells: animate dead, bull’s strength, geas/quest, and limited wish.
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This section contains Potential-canon info, revealed by the creators from never-published sources |
John W. Mangrum's Flesh Golem Lore[1]
Monster Manual (under Golem)
Characters with ranks in Knowledge (Arcana) can learn more about flesh golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC 19: This hideous, humanoid composite of crudely stitched-together body parts is a flesh golem. This result reveals all construct traits. This result also reveals the procedure for creating flesh golems.
DC 24: A flesh golem is immune to almost all forms of magic, and its unnatural flesh deflects most minor attacks. However, adamantine weapons can prove effective, and magical cold and fire slow the creature for several moments.
DC 29: A flesh golem flails at foes with its powerful fists. Rather than dealing damage, magical electricity actually repairs a flesh golem and breaks any slow effect currently affecting it.
DC 34: The elemental spirit animating a flesh golem is only tenuously controlled by its master. The longer a flesh golem fights, the greater the chance that it will fly into a berserk frenzy, attacking all that stands before it — even its master. However, its master can forcefully talk the golem back into submission.
References
In other worlds a flesh golem is a standard type of golem, animated with magic by a spellcaster. In the Land of Mists distraught kin, grieving surgeons, obsessed medical researchers, and mad scientists stitch together body parts that though dark desire arise as dread golems. The first of these far more insidious and deadly creatures was animated by Dr. Victor Mordenheim with the assistance of the Dark Powers. The most profolic creator of flesh golems is Emil Bollenbach.
Errata
Hit points are listed as 12d10 (49 hp). However, with the average hit points (5.5/level x 12), it should be 66. But in addition, from the monster manual Core Book, constructs gain bonus hit points according to size. As large creatures, Dread Flesh Golems should have +30. So the entry should read: Hit Dice: 12d10+30 (96 hp). (Error spotted by fan, easily corrected).[[Category:Dread Golem]
Data from the Ravenloft Catalogue
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Van Richten's Monster Hunter's Compendium I | |
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Van Richten's Monster Hunter's Compendium I - p243 | ||
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Van Richten's Monster Hunter's Compendium I - pp205-206, 216-237, 251, 288 | ||
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Van Richten's Monster Hunter's Compendium I - Section, the Third: The Created | ||
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Golem, Flesh |
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Flesh Golem"
The following 7 pages are in this category, out of 7 total.
