Create Aberration: Difference between revisions
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Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243. | Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243. | ||
[[Category:Transgression]][[Category:Biomancy]][[Category:Feat]][[Category:Powers Check]] | [[Category:Transgression]][[Category:Creation of Life]] | ||
[[Category:Biomancy]][[Category:Feat]][[Category:Powers Check]] | |||
Revision as of 22:24, 19 February 2011
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This section contains netbook-canon info from netbooks |
Create Aberration is an Item Creation feat for the forging together of two or more creatures in the creation of a single aberration blending their abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the Dark Powers. A druid may not take this feat given its unnatural spawn.
Prerequisits: Caster level 10th, Create Magical Beast, Knowledge (arcana) 10 ranks, Heal 5 ranks.
Benefit: With this feat, any two or more living corporeal creatures can be combined to create a living aberration. The process is both costly and time-consuming, and requires preparatory research for each new combination which a given spellcaster attempts. Only the greatest of spellcasters can tamper with life to such a degree. There is a chance that the completed creature will turn upon its creator. Also, use of this feat in Ravenloft warrants a Powers check (4%), as an act of seer hubris or perversion. Druids are incapable of learning this feat, as creating such bizarre life forms is anathema to their divine magic.
Reference
Appendix I of the Nocturnal Sea Gazetteer p. 243.