Create Magical Beast: Difference between revisions
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Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243. | Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243. | ||
[[Category:Transgression]][[Category:Biomancy]][[Category:Feat]][[Category:Powers Check]] | [[Category:Transgression]] | ||
[[Category:Creation of Life]] | |||
[[Category:Biomancy]][[Category:Feat]][[Category:Powers Check]] | |||
Revision as of 22:24, 19 February 2011
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This section contains netbook-canon info from netbooks |
Create Magical Beast is a spellcasting feat for the forging together of two or more animals, vermin, or magical beasts in the creation of a single magical beast blending their abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the Dark Powers.
Prerequisits: Caster level 5th, 1 item creation feat, Knowledge (arcana) 5 ranks, Heal 3 ranks.
Benefit: This feat enables a spellcaster to create a magical beast, by merging two or more creatures of the animal, magical beast, or vermin type. The process is both costly and time-consuming, and requires preparatory research for each new combination a given spellcaster attempts. There is a chance that the completed creature will turn upon its creator. Use of this feat in Ravenloft warrants a Powers check (3%), as an act of sheer hubris or perversion.
Reference
Appendix I of the Nocturnal Sea Gazetteer p. 243.