Category:Assassins' Guild: Difference between revisions
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The typical assassins' guild affords its client a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service. | The typical assassins' guild affords its client a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service. | ||
An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. | An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. A botched murder is the work of a drunken [[thug]]. A mass slaughter is the stuff of [[mercenary|mercenaries]]. An assassins' guildsman is neither. Assassins' guildmens meet their obligations intelligently and efficiently. They are [[Professional Murderer|professional murderers]] who may well be, although not necessarily are, members of the [[assassin]] prestige class. | ||
Iniquitous, indifferent, inept legal and political authorities are essential to the survival both of individual assassins' guildsmen and of their assassins' guilds. Judicous assassins' guildmaster decline commissions, which due to the statue of the target, risk precipitating the replacement of iniquity with virtue, of indifference with commitment, of ineptitude with competence. | |||
Assassins' guilds are known to exist in [[Barovia]], [[Darkon]], [[Port-a-Lucine]], [[Falkovnia]], | Assassins' guilds are known to exist in [[Barovia]], [[Darkon]], [[Port-a-Lucine]], [[Falkovnia]], | ||
Revision as of 02:22, 25 September 2011
An assassins' guild is a criminal organisation that treats death as a commodity. It is in the business of murdering for money.
The typical assassins' guild affords its client a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service.
An assassins' guild consists of assassins' guildsmen and is led by an assassins' guildmaster. A botched murder is the work of a drunken thug. A mass slaughter is the stuff of mercenaries. An assassins' guildsman is neither. Assassins' guildmens meet their obligations intelligently and efficiently. They are professional murderers who may well be, although not necessarily are, members of the assassin prestige class.
Iniquitous, indifferent, inept legal and political authorities are essential to the survival both of individual assassins' guildsmen and of their assassins' guilds. Judicous assassins' guildmaster decline commissions, which due to the statue of the target, risk precipitating the replacement of iniquity with virtue, of indifference with commitment, of ineptitude with competence.
Assassins' guilds are known to exist in Barovia, Darkon, Port-a-Lucine, Falkovnia,
Subcategories
This category has the following 13 subcategories, out of 13 total.
A
D
- Darl's group (6 P)
G
- Grabador (2 P)
- Guild of the Dark Flower (2 P)
- Guildmaster Traders (2 P)
L
- League of Nine (2 P)
N
- Nemesisters (empty)
O
- Order of the Scorpion (1 P)
T
- The Anaphexia (2 P)
- The Circle Sinister (1 P)
- The Zanango Society (1 P)
Pages in category "Assassins' Guild"
This category contains only the following page.