Category:Assassins' Guild: Difference between revisions
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An '''assassins' guild''' is a [[criminal organisation]] that treats [[death]] as a [[commodity]]. It | An '''assassins' guild''' is a [[criminal organisation]] that treats [[death]] as a [[commodity]]. It sees itself as being in the business of [[murdering]] for money. | ||
The typical assassins' guild affords its | The typical assassins' guild affords its clients a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service. | ||
An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. A botched murder is the work of a drunken [[thug]]. A mass slaughter is the stuff of [[mercenary|mercenaries]]. An assassins' guildsman is neither. Assassins' | An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. A botched murder is the work of a [[drunken]] [[thug]]. A mass slaughter is the stuff of [[mercenary|mercenaries]]. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are [[Professional Murderer|professional murderers]] who may well be, although not necessarily are, members of the [[assassin]] prestige class. | ||
Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal and political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of better or more motivated individuals. Figures of sufficient stature include, but are not limited to, [[temporal leader|temporal leaders]], [[spiritual leader|spiritual leaders]], and [[darklords]]. | |||
Canonical assassins' guilds are known to exist in [[Barovia]], the [[The Ba'al Verzi|The Ba'al Verzi]], [[Borca]], the [[League of Nine]], and [[Port-a-Lucine]], the [[The Circle Sinister|Circle Sinister]]. None is particularly large. The demographics of the [[Land of Mists]] do not support the existence of large assassins' guilds. The first two are 'pure' assassins' guilds with no other lines of business. The third traffics in [[Professional Murder|professional murder]] among its other illicit activites. | |||
Both the [[Kargat]] and the Falkovnian [[Ministry of Intelligence]] employ assassins but neither is itself an assassins' guild. It is impossible to contact a murder with either. And each is an [[agent]] of the [[state]] rather than a for-profit criminal organisation. | |||
[[Category:Assassination]] | [[Category:Assassination]] | ||
Revision as of 11:24, 25 September 2011
An assassins' guild is a criminal organisation that treats death as a commodity. It sees itself as being in the business of murdering for money.
The typical assassins' guild affords its clients a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service.
An assassins' guild consists of assassins' guildsmen and is led by an assassins' guildmaster. A botched murder is the work of a drunken thug. A mass slaughter is the stuff of mercenaries. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are professional murderers who may well be, although not necessarily are, members of the assassin prestige class.
Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal and political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of better or more motivated individuals. Figures of sufficient stature include, but are not limited to, temporal leaders, spiritual leaders, and darklords.
Canonical assassins' guilds are known to exist in Barovia, the The Ba'al Verzi, Borca, the League of Nine, and Port-a-Lucine, the Circle Sinister. None is particularly large. The demographics of the Land of Mists do not support the existence of large assassins' guilds. The first two are 'pure' assassins' guilds with no other lines of business. The third traffics in professional murder among its other illicit activites.
Both the Kargat and the Falkovnian Ministry of Intelligence employ assassins but neither is itself an assassins' guild. It is impossible to contact a murder with either. And each is an agent of the state rather than a for-profit criminal organisation.
Subcategories
This category has the following 13 subcategories, out of 13 total.
A
D
- Darl's group (6 P)
G
- Grabador (2 P)
- Guild of the Dark Flower (2 P)
- Guildmaster Traders (2 P)
L
- League of Nine (2 P)
N
- Nemesisters (empty)
O
- Order of the Scorpion (1 P)
T
- The Anaphexia (2 P)
- The Circle Sinister (1 P)
- The Zanango Society (1 P)
Pages in category "Assassins' Guild"
This category contains only the following page.