Category:Assassins' Guild: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
An '''assassins' guild''' is a [[criminal organisation]] that treats [[death]] as a [[commodity]]. It sees itself as being in the business of [[murdering]] for money. It also a place where an individual | An '''assassins' guild''' is a [[criminal organisation]] that treats [[death]] as a [[commodity]]. It sees itself as being in the business of [[murdering]] for money. It is also a place where an individual seeking to enter the [[assassin]] [[prestige class]] may be able to secure the necessary training. | ||
The typical assassins' guild affords its clients a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service. | The typical assassins' guild affords its clients a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service. | ||
| Line 5: | Line 5: | ||
An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. A botched murder is the work of a [[drunken]] [[thug]]. A mass slaughter is the stuff of [[mercenary|mercenaries]]. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are [[Professional Murderer|professional murderers]] who may well be, although not necessarily are, members of the [[assassin]] prestige class. | An assassins' guild consists of [[Assassins' Guildsman|assassins' guildsmen]] and is led by an [[Assassins' Guildmaster|assassins' guildmaster]]. A botched murder is the work of a [[drunken]] [[thug]]. A mass slaughter is the stuff of [[mercenary|mercenaries]]. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are [[Professional Murderer|professional murderers]] who may well be, although not necessarily are, members of the [[assassin]] prestige class. | ||
Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal | Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal or political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of motivated or better men. Figures of sufficient stature include, but are not limited to, [[temporal leader|temporal leaders]], [[spiritual leader|spiritual leaders]], and [[darklords]]. | ||
Although assassins' guilds exist in the [[Land of Mists]], none is particularly large owing to unfavourable demographics. Canonical assassins' guilds are to be found in [[Barovia]], the [[The Ba'al Verzi|The Ba'al Verzi]], [[Borca]], the [[League of Nine]], and [[Port-a-Lucine]], the [[The Circle Sinister|Circle Sinister]]. The first two are 'pure' assassins' guilds with no other lines of work. The third | Although assassins' guilds exist in the [[Land of Mists]], none is particularly large owing to the unfavourable demographics. Canonical assassins' guilds are to be found in [[Barovia]], the [[The Ba'al Verzi|The Ba'al Verzi]], [[Borca]], the [[League of Nine]], and [[Port-a-Lucine]], the [[The Circle Sinister|Circle Sinister]]. The first two are 'pure' assassins' guilds with no other lines of work. The third traffics in [[Professional Murder|professional murder]] among its many and varied illicit activities. | ||
Both the [[Kargat]] and the Falkovnian [[Ministry of Intelligence]] employ assassins but neither is an assassins' guild. They are [[agent|agents]] of the [[state]] rather than a for-profit criminal organisations. Consequently, it is | Both the [[Kargat]] and the Falkovnian [[Ministry of Intelligence]] employ assassins but neither is an assassins' guild. They are [[agent|agents]] of the [[state]] rather than a for-profit criminal organisations. Consequently, it is hardly possible to contract a murder with either. Indeed attempting to do so may be tantamount to suicide. It may be possible, however, to secure through employmen with them the necessary training to enter the [[assassin]] [[prestige class]]. The difficulty is that it may not be possible to subsequently resign from ones post without forfeiting one's life. | ||
[[ | [[Assassination]] | ||
[[Category:Professional Murder]] | [[Category:Professional Murder]] | ||
[[Category:Murder]] | [[Category:Murder]] | ||
Revision as of 11:53, 25 September 2011
An assassins' guild is a criminal organisation that treats death as a commodity. It sees itself as being in the business of murdering for money. It is also a place where an individual seeking to enter the assassin prestige class may be able to secure the necessary training.
The typical assassins' guild affords its clients a reliable and confidential service. It is intolerant of competition within its market segment and usually strives to establish a monopoly within a given territory. It does not offer cut-throat pricing but rather a high quality service.
An assassins' guild consists of assassins' guildsmen and is led by an assassins' guildmaster. A botched murder is the work of a drunken thug. A mass slaughter is the stuff of mercenaries. An assassins' guildsman is neither. Assassins' guildsmen meet their obligations intelligently and efficiently. They are professional murderers who may well be, although not necessarily are, members of the assassin prestige class.
Judicious assassins' guildmasters decline commissions, which due to the stature of the target, risk precipitating unfavourable changes in the legal or political environment, in particular the replacement of the iniquity, indifference or ineptitude of the existing authorities with the virtue, commitment and competence of motivated or better men. Figures of sufficient stature include, but are not limited to, temporal leaders, spiritual leaders, and darklords.
Although assassins' guilds exist in the Land of Mists, none is particularly large owing to the unfavourable demographics. Canonical assassins' guilds are to be found in Barovia, the The Ba'al Verzi, Borca, the League of Nine, and Port-a-Lucine, the Circle Sinister. The first two are 'pure' assassins' guilds with no other lines of work. The third traffics in professional murder among its many and varied illicit activities.
Both the Kargat and the Falkovnian Ministry of Intelligence employ assassins but neither is an assassins' guild. They are agents of the state rather than a for-profit criminal organisations. Consequently, it is hardly possible to contract a murder with either. Indeed attempting to do so may be tantamount to suicide. It may be possible, however, to secure through employmen with them the necessary training to enter the assassin prestige class. The difficulty is that it may not be possible to subsequently resign from ones post without forfeiting one's life.
Subcategories
This category has the following 13 subcategories, out of 13 total.
A
D
- Darl's group (6 P)
G
- Grabador (2 P)
- Guild of the Dark Flower (2 P)
- Guildmaster Traders (2 P)
L
- League of Nine (2 P)
N
- Nemesisters (empty)
O
- Order of the Scorpion (1 P)
T
- The Anaphexia (2 P)
- The Circle Sinister (1 P)
- The Zanango Society (1 P)
Pages in category "Assassins' Guild"
This category contains only the following page.