Category:Illithid: Difference between revisions

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Characters with ranks in [[Knowledge (dungeoneering)]] or [[Knowledge (psionics)]] can learn more about illithids. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Characters with ranks in [[Knowledge (dungeoneering)]] or [[Knowledge (psionics)]] can learn more about illithids. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.


Knowledge (dungeoneering)
[[Knowledge (dungeoneering)]]


DC Result
DC Result


15 This tentacle-faced creature is an illithid, also known as a mindflayer. This reveals all aberration traits. Illithids devour [[brains]].  
15 This tentacle-faced creature is an illithid, also known as a mind flayer. This reveals all aberration traits. Illithids devour [[brains]].  


20 Illithids are encountered at night or underground. Their facial [[tentacles]] can grapple with an opponent and extract the brain in mere moments. Illithids are also known as flayers because of their their ability to produce a powerful mind blast that stuns creatures. They enslave sentient creatures to use as slave labor, chattel, or both.
20 Illithids are encountered at night or underground. Their facial [[tentacles]] can grapple with an opponent and extract the brain in mere moments. Illithids are also known as mind flayers because of their ability to produce a powerful mind blast that stuns creatures. They enslave sentient creatures to use as slave labor, chattel, or both.


25 Illithids detest the light of day and shun it utterly. They possess the ability of levitation.
25 Illithids detest the light of day and shun it utterly. They possess the ability of levitation.


30 Despite their utter loathing of sunlight, Illithids are not in fact harmed by sunlight. They communicate telepathically among themselves and with other sentient beings. They possess an array of ability that enable them to know and manipulate the thoughts of others.
30 Despite their utter loathing of sunlight, Illithids are not in fact harmed by it. They communicate telepathically among themselves and with others. They possess an array of abilities that enable them to know and manipulate the thoughts of others.


35 Illithids can flee at a thought and can mount raids practically anywhere. They are native to the lost realm of [[Bluetspur]].
35 Illithids can flee at a thought and can mount raids practically anywhere. They are native to the lost realm of [[Bluetspur]].
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DC Result
DC Result


15 This tentacle-faced creature is an illithid, also known as a mindflayer. This reveals all aberration traits. Illithids devour [[brains]].  
15 This tentacle-faced creature is an illithid, also known as a mind flayer. This reveals all aberration traits. Illithids devour [[brains]].  


20 Illithids are encountered at night or underground. Their facial [[tentacles]] can grapple with an opponent and extract the brain in mere moments. Illithids are also known as flayers because of their their ability to produce a powerful mind blast that stuns creatures. They enslave sentient creatures to use as slave labor, chattel, or both.
20 Illithids are encountered at night or underground. Their facial [[tentacles]] can grapple with an opponent and extract the brain in mere moments. Illithids are also known as mind flayers because of their ability to produce a powerful mind blast that stuns creatures. They enslave sentient creatures to use as slave labor, chattel, or both.


25 Illithids detest the light of day and shun it utterly. They must devour at least one sentient [[brain]] per month to survive. The more intelligent the race, the more desirable its brains. Illithid variously supplement their diet, in particular with other internal organs. They possess the psionic ability of levitation.
25 Illithids detest the light of day and shun it utterly. They must devour at least one sentient [[brain]] per month to survive. The more intelligent the race, the more desirable its brains. Illithids variously supplement their diet, in particular with other internal organs. They possess the psionic ability of levitation.


30 Despite their utter loathing of sunlight, Illithids are not in fact harmed by sunlight. They communicate telepathically among themselves and with other sentient beings. They possess an array of psionic ability that enable them to know and manipulate the thoughts of others.
30 Illithids communicate telepathically among themselves and with other sentient beings. They possess an array of psionic abilities that enable them to know and manipulate the thoughts of others.


35 Illithids plot to destroy the sun itself. Illithids possess the psionic ability of plane shifting, allowing them to flee at a thought and to mount raids practically anywhere. They are native to the lost realm of [[Bluetspur]]. There they are ruled by an entity known as the [[God-Brain]] whom they hope to join upon their death by the addition of their brains to its mass.
35 Illithids plot to destroy the sun itself. Illithids possess the psionic ability of [[Plane Shift|plane shifting]], allowing them to flee at a thought and to mount raids practically anywhere. They are native to the lost realm of [[Bluetspur]]. There they are ruled by an entity known as the [[God-Brain]]. Illithids hopes to join with the God-Brain in death by the addition of their brains to its mass.


==[[Psionic Lore]]==
==[[Psionic Lore]]==

Revision as of 11:16, 7 November 2011

The illithid is an aberration native to Bluetspur. The creature is known to biology through the work Speculative Biology of an Inhabitant of Bluetspur by Professor Abelhous Nicholsi of the University of Il Aluk. The work is based upon an autopsy that Governor Pall Ibington of Hazlan arranged for him to perform in 743 BC. The abnormalities of the anatomy and of the physiology of the dissected creature earned at it a prominent place in the field of aberrant biology. The illithid are central protagonists in the tales and legends of the Thaani. And the oral tradition of Kartakass may contain references to them.

The illithid, perched atop a subterreanean ecosystem sustained by heat energy and chemical energy, are the inhabitants of a realm that is never touched by the light of the sun. The loath sunlight and scheme to extend their dark reality to the entirety of existence by extinguishing the sun.

Illithid Lore

MIND FLAYER LORE

Characters with ranks in Knowledge (dungeoneering) or Knowledge (psionics) can learn more about illithids. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)

DC Result

15 This tentacle-faced creature is an illithid, also known as a mind flayer. This reveals all aberration traits. Illithids devour brains.

20 Illithids are encountered at night or underground. Their facial tentacles can grapple with an opponent and extract the brain in mere moments. Illithids are also known as mind flayers because of their ability to produce a powerful mind blast that stuns creatures. They enslave sentient creatures to use as slave labor, chattel, or both.

25 Illithids detest the light of day and shun it utterly. They possess the ability of levitation.

30 Despite their utter loathing of sunlight, Illithids are not in fact harmed by it. They communicate telepathically among themselves and with others. They possess an array of abilities that enable them to know and manipulate the thoughts of others.

35 Illithids can flee at a thought and can mount raids practically anywhere. They are native to the lost realm of Bluetspur.


Knowledge (psionics)

DC Result

15 This tentacle-faced creature is an illithid, also known as a mind flayer. This reveals all aberration traits. Illithids devour brains.

20 Illithids are encountered at night or underground. Their facial tentacles can grapple with an opponent and extract the brain in mere moments. Illithids are also known as mind flayers because of their ability to produce a powerful mind blast that stuns creatures. They enslave sentient creatures to use as slave labor, chattel, or both.

25 Illithids detest the light of day and shun it utterly. They must devour at least one sentient brain per month to survive. The more intelligent the race, the more desirable its brains. Illithids variously supplement their diet, in particular with other internal organs. They possess the psionic ability of levitation.

30 Illithids communicate telepathically among themselves and with other sentient beings. They possess an array of psionic abilities that enable them to know and manipulate the thoughts of others.

35 Illithids plot to destroy the sun itself. Illithids possess the psionic ability of plane shifting, allowing them to flee at a thought and to mount raids practically anywhere. They are native to the lost realm of Bluetspur. There they are ruled by an entity known as the God-Brain. Illithids hopes to join with the God-Brain in death by the addition of their brains to its mass.

Psionic Lore

Subcategories

This category has the following 5 subcategories, out of 5 total.

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E

I

Pages in category "Illithid"

The following 6 pages are in this category, out of 6 total.