Spawn of the Lizard: Difference between revisions
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'''The Spawn of the Lizard''' are described by "[[S]]" as being a humanoid resistance movement in [[Falkovnia]], consisting principally of [[kobolds]] and benefiting from occasional [[goblin]] assistance. The group menaces the agents and challenge the rule of [[Drakov]] south of [[Morfenzi]] and north of [[Aerie]] from the [[Crumbling Hills]] in the east to the [[Seelewald | '''The Spawn of the Lizard''' are described by "[[S]]" as being a humanoid resistance movement in [[Falkovnia]], consisting principally of [[kobolds]] and benefiting from occasional [[goblin]] assistance. The group menaces the agents and challenge the rule of [[Drakov]] south of [[Morfenzi]] and north of [[Aerie]] from the [[Crumbling Hills]] in the east to the [[Seelewald Road]] in the west. The group's leader is known to Falkovnians as the [[the Basilisk|Basilisk]] and is alleged to be a kobold of unusual height and cleverness. The hit and run tactics of [[guerrilla warfare]] are used to great effect by the group. [[Gazetteer II]], p. 91. | ||
[[Category:Resistance Movement]][[Category:Guerrilla Warfare]][[Category:Inhabitants of Falkovnia]] | [[Category:Resistance Movement]][[Category:Guerrilla Warfare]][[Category:Inhabitants of Falkovnia]] | ||
Revision as of 21:58, 11 March 2013
The Spawn of the Lizard are described by "S" as being a humanoid resistance movement in Falkovnia, consisting principally of kobolds and benefiting from occasional goblin assistance. The group menaces the agents and challenge the rule of Drakov south of Morfenzi and north of Aerie from the Crumbling Hills in the east to the Seelewald Road in the west. The group's leader is known to Falkovnians as the Basilisk and is alleged to be a kobold of unusual height and cleverness. The hit and run tactics of guerrilla warfare are used to great effect by the group. Gazetteer II, p. 91.