Forlorn
Forlorn is a tiny domain mainly inhabited by goblyns, monstrous slaves created by dark magic. A handful of humans live in the woods and underground, fighting the goblyns. The darklord is a cursed individual named Tristen ApBlanc, vampyre by day, ghost by night, who inhabits a castle caught in temporal flux due to the massive amounts of ethereal resonance created by the ghosts there. Those who enter Castle Tristenoira are subject to time travel to one of three time-lines, each fundamental to the creation of the domain.
As such, Forlorn maintains no ties with any other domain and none of the other lords or lands pay it any heed.
| Forlorn | |
|---|---|
| Culture Level | Iron Age (3); the ruins in Forlorn indicate a Medieval (7) culture |
| Ecology | Full Ecology |
| Climate & Terrain | Temperate Temperate Forests, Hills, and Plains |
| Year Formed | 547 BC (1,934 by the Forfarian calendar) |
| Population | 2,023 |
| Races (%) | 94% Goblyn, 6% Human |
| Languages | Forfarian |
| Religions | Forfarian druidism |
| Government | Anarchy |
| Ruler(s) | None |
| Darklord(s) | Tristen ApBlanc |
| Nationality | |
| Analog | Ireland, Scotland, and Wales |
| Related Categories | |
| Locations in Forlorn | |
| Transportation in Forlorn | |
| Inhabitants of Forlorn | |
| Former Inhabitants of Forlorn | |
| Flora of Forlorn | |
| Fauna of Forlorn | |
| Native Monsters of Forlorn | |
Geography
Forlorn is a hilly, mountainous terrain with wooded lowlands. Mounts Arawn and Mathonwy reside at the center of the domain, Arawn in particular permanently enshrouded in a sickly yellow fog.
Weather
Forlorn is almost always overcast, and often raining accompanied by thunder and lightning. In the summer months, the clouds give way to the sun to produce a hot muggy climate, but this doesn't last for long.
Terrain
Muddy, with bogs and marshes dotting the region.
Lakes
The Lake of Red Tears at the northern part of the domain is the source of the Musarde River, and home to Aggie, an undead sea serpent.
Landmarks
Two haunted, mostly abandoned keeps are located at the north and south ends of the domain: Castle Tristenoira and Castle Forfarmax.
Rivers
The Musarde River begins at the northern end of the domain, and Kendall Creek passes through the southern end.
Settlements
There are no permanent settlements in Forlorn proper, but its culture thrives (so to speak) in the hamlet of Forfarmax which resides in the relative safety on the border of Forlorn, in Hazlan. (Note the error in the map on this page, placing the village in Kartakass instead. This map predates [[Gazetteer I], which places it definitively in Hazlan. Gomez, of the MCS says, "the neighbouring village of Forfarmax contained living inhabitants, which ment that the village itself could not possibly be in Forlorn (all the domain's inhabitants are Goblyns). I therefor put the village in Kartakass.")
Druids also maintain a small presence in the domain, in a hidden sanctuary.
Data from the Ravenloft Catalogue
|
Ravenloft Third Edition | |
|
Secrets of the Dread Realms - pp7,50 | ||
|
Secrets of the Dread Realms - pp8-9 |
